Shorten or remove cutscenes / animations that simply delay for previously defeated bosses

4 votes

It is one thing if it is to improve the experience and provide additional lore for the first time of fighting and defeating a boss, but after having fought a boss once or multiple times it just starts to feel unnecessarily drawn-out to wait out cutscenes and animations, especially when it comes to lore-related ones there isn't much of a point to see them repeatedly.

Granted in case of multiplayer not every player may have fought against a boss yet, but even then I believe some kind of check/trigger could be made to differentiate between players who are fighting a boss for the first time on a world and those who have already defeated them at least once. Alternatively or in addition to that maybe there could be checks for where/how the summon idol is placed/positioned, e.g. in the center / on the summoning symbol vs next to the symbol.

Open Accessibility Bosses & Enemies Suggested by: TheUnk0wnDead Upvoted: 28 Apr Comments: 0

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