Quality of Life
Love your game. Here are some ideas that in my hours played I'd like to see in the future if not in conflict with the vision for your game.
1). Allow backpacks when upgraded to max lvl to provide inventory space beyond 20 slots. Maybe 30 slots.
2). Tone down the rate of hunger build-up or provide some sort of item that when consumed permanently decelerates hunger build-up by 25-50%. Maybe a scene room with the true of knowledge and good and evil with an apple that when eaten does this. I am aware that certain armour/accessories provide some hunger build-up deceleration but the convenience isn't worth an equipment slot which more useful equipment could fill.
3). Allow pots to be painted and change appearance when painted to say stoves, microwaves, old fashioned ovens, cauldrons, actual pot, etc..
4). In many instances the tile my cursor hovers over and illuminates is not actual the tile/wall that will be destroyed. Please fix.
Reached character limit for post. Thanks for reading
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10 Sep, '25
Asian GrandmaHighlighted comment
3 bags in the game have 20 slots at starting level: 2 at level 12 and 1 at level 16
so when upgrading them they could do:
+5 slots at level 17. total = 25
+10 slots at level 18. total = 35
+15 slots at level 19. total = 50 slots
its higher level bag so has to be higher numbers compared to those early game bags which was +2, +3, +5 pattern
if they want a number less than 50 slots for a level 19 bag then it should be 40 slots at max level because double that^ pattern, so +4, +6, +10