Pets - So much potential - thoughts and suggestions
so ive been playing core keeper for a while and the cute little guys got me thinking, everything is based around what class you are going into, whether your picking something that aligns with it or not. so i thought maybe as an extra layer to the pets mechanic (and totally not cause i want to add troops to my pet army) there could be some new pets that have effects that affect the non combat skills.
Like a mining pet, or a fishing pet, or a farming pet? they could do things like a fishing pet to increase treasure catch chance, or a farming pet that has a chance to fertilize crops on planting to increase growth speed, or a mining pet that makes sparkles when chests/generated structures are near.
Additionally i thought it would be cool if there was a pet perch, that you can slot pets into to have they appear in the world without needing to be equipped on a player. Kinda like the music stand but for pets.
If Pets become alot more benifical to the general player outside of combat, i think it would be good to allow equipping pets per load out. but with a toggle to lock pet to all loadouts or unlock and have different pets in each load out.
Just some thoughts...
I know others have suggested similar things but i felt that they were leaning into the skill trees and customization side of things and not pets in a utility.