Welcome to the Core Keeper Suggestions Board!
Got an idea - whether it's new items, mechanics, enemies, or any tweak - to make Core Keeper even better? Share it here; we'd love to hear it!
Note: This website is not to report bugs or issues. For that, please head on over to our bug report form.
Here are some things you should keep in mind:
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- Our Discord rules about conduct and content apply here as well.
- Only use English to create your suggestions.
Thank you for helping make Core Keeper even better!
1
votes
Pets - So much potential - thoughts and suggestions
so ive been playing core keeper for a while and the cute little guys got me thinking, everything is based around what class you are going into, whether your picking ...
7
votes
Legendary summoning weapon idea
A summoning weapon where you've only ever got one pet, but its damage and size increases each time you would summong a pet up to a maximum of your current minion ...
1
votes
Revert golden crops base rate change
the new change that makes it so golden crops show up even with 0 farming kind of ruins the grind and payout of the gardening skill, golden crop buffs are really ...
4
votes
Buff/Healing Class Aligned Armour and Tools
Additional items and armor could be added to the game to allow for more multiplayer party style options. These items could make the player a non-fighter, but allow ...
10
votes
Two new skill trees enchanter and engineer
Engineer class has to do with circuitry and weapons. I want a class that allows us more interaction with the circuitry by either augmentation of it or added benefits. ...
7
votes
More Pets and skill tree for pets
My idea is to create a skill tree for pets that will affect and change the way you fight in the game. We already have melee, ranged, mage, summoner, and explosives, ...
1
votes
Skill level up redesign
I feel like it would be best for skill xp to scale with game progression instead of "punishing" increasing weapon/mining damage.
Vitality being the (capped) enemy ...
3
votes
Skill tree which active only when in selected class.
At the moment, all skills are passive unless on conditions.
I'm suggesting a class selection passive skill tree which conditions are on matching class selection. ...
16
votes
Permanent Minions (bear with me)
I think I understand why you don't want permanent minions. You want summoners to be active, you want them to manage their resources, be involved in the fight ...
6
votes
Alter soul bonuses to benefit all classes or let people chose from multiple buffs for each soul.
Just think the soul bonusus should be changed to benefit all classes better instead of some being unusable for certain weapon classes.
1
votes
Make upgrade trees be able to max out
Upgrade trees currently have a set max amount of points you can assign, leaving some options either not maxed or not picked at all.
Just let us max out the upgrade ...
7
votes
New Magic Ideas: Sigil Stones, Arcanist Tree(AOE Spells)
We have 2 types of magic: Staves and Tomes. What if we had a new magic weapon that would create giant magic sigils on the ground the produced an effect like an ...
7
votes
Blue Magic/Monster Magic
Alot of monsters have unique attacks that would be cool to learn in some way. Might be a neat concept to have bosses and mobs drop a tome, could have a list combined ...
3
votes
Rework to the gaining expirience in each ability tree
I really feel that gaining experience with the classes is a real chore, so I think they should add/change the way you gain experience in the different classes. I ...
65
votes
Support Tome
a tome which can create a summon which does no dmg but instead heal/buffs your allies and yourself.
Option 1): each pet heal your allies by X% of the remaining HP. ...
8
votes
Mage tree rework
Having done a mage playthrough, I wanted to give out my thoughts for mage class:
- Current magic tree barely enhances the class. The skill tree essentially is: do ...
9
votes
Please, revert Mana Channeling back to % based and/or remove the delay of mana regeneration.
Revert the change from 1.2.0 that made Mana Channeling into a fixed +2 per tier to the +2% per tier. As if Magic wasn't already inconvenient enough to play unless you ...
33
votes
Free your Pets
As you play you find a lot of Eggs to Hatch and there is a point where you start searching for "the perfect" Hatch. The other Animals get sold or kept in a dark chest ...
12
votes
More pets and pet-centric armors!
My suggestion is to expand the armor roster of pet-compatible armors and flesh out taming and pets with more armor, pet options, and accessibility.
Firstly, new ...
6
votes
The game has a explosive class
Ive been doing a challenge, where i can only use explosive class tag weapons, ive been doing this for almost a week, and ive gotten to post 2/3 titans and yet i have ...
7
votes
Make minions actively attack monsters
If you can see a monsters on screen and there is a path to to that monster, then the minions that have free movement should automatically attack them.
2
votes
Modding component: Custom conditions
I've started a mod project to make a bunch of new equipment, naturally one of the components I have been using is the "Gives Conditions When Equipped Authoring", ...
9
votes
The Oracle Deck Item: Charming Yet Underpowered
In current state we have now, time spent to gather each item feels worthless for now, despite and excluding the achievement that player may get, and item's stats that ...
3
votes
Reduce Required Mining Experience
Currently, playing through the game normally, mining is the slowest to level up by far. Even if you take the route of never using explosives to mine, you can beat the ...
13
votes
Gun class
A class that specializes in shooting guns/placing sentries.
Sentries cost scrap and are stationary, but don't despawn unless they break. They can also be targeted ...
22
votes
New Pets Types - Tank and Heal
There are already offensive and buff type pets, why not have pets that tank and heal as well?
Tanking pets would have extra health and armor, but also a taunt or ...
11
votes
Machinist Skill Tree
Machinist Skill Tree
Machinist specialize in usage of vehicles as well as new vehicles. Some of these include things like the go karts but new things like Mechs that ...
5
votes
Biotech
Frackin-derivative. Perhaps all sorts of wild fleshy tools, weapons, buildings (sphincter/mouth door, some sort of acid pit to break down items or used similar to ...
14
votes
Add more support for weapon secondary uses!
The secondary attacks some weapons have are a lot of fun, but can be awkward and feel bad to use. The movement speed penalty is the biggest thing dragging it down, ...
4
votes
More Backgrounds
there's backgrounds for each skill
like Explorer, Miner, Fighter
but no backgrounds for Vitality and Crafting
to be fair it's really unnecessary but suggest to add ...
10
votes
Warlock weapons
Terraria has weapons like whips that can be used to direct but also deal dmg and I think a system like that could nicely fit into Core Keeper. Going just warlock is a ...
24
votes
Sprinkler upgrade
The ability to click on an upgraded sprinkler, and choose what gets planted around it. Or perhaps a scarecrow you can place on the sprinkler to do the same thing.
6
votes
Skills revamp
I would like to see some skill tree revamps in the game for example bombing. mining, gardening, crafting, + I would love more skills since we have 100 level cap I ...
15
votes
Buff shovel
I feel like the shovels need an upgrade in mining damage it feels too low when compared to the pickaxe which can so much faster than a shovel.
It's tedious and ...
25
votes
Skill Prestiges
Once a player reaches 100 in a skill and puts all of their points in, they gain the option to prestige that skill. Prestiging resets the skill to 1, but leaves the ...
5
votes
Rotating minions
Currently, the rotating minions are quite unremarkable, so how about expanding their range with the additional functionality of the spellbook?
5
votes
Summoner Overhaul
Summons hurt currently
Their mana cost is too high when we not only have armors that ask us to flood the field (which takes a while cause of the high cost and slow ...
1
votes
Make skill leveling easier
Would be great if skill leveling would be less grindy. My husband and me played the game through and wanted to gain all achievements, but now we're just stupidly ...
5
votes
Expand pet leveling to get all talents
Expand pet max level from 10 to 20 to allow us to get all the talents and increase their damage/buffs, It can have a much higher xp cost past level 10 which also ...
4
votes
Beast Master Skill and Item to catch mobs to fight for you
A Beast Master Skill added to the game. This would level attributes of your Pet's and Mobs you capture.
Introduce capture "balls" or nets to capture mobs and be able ...
2
votes
Flesh out Shields more!
I really like parry mechanics in games, but I played through the game without even trying to parry because I didn’t know it was a thing! The shields only say hold to ...
6
votes
Permanent exp multiplier
Ok the idea is this one: there could be certain rare objects or insect that you could get via using whatever your exp tree area you are using at the moment (for ...
9
votes
Add large locked chests by reworking Archaeologist mining talent
Replace the current effect:
“[Archaeologist] +0.2–1% chance to drop a valuable item from any mined wall”
With the following new effect:
"[Archaeologist] ...
5
votes
Subclass system
They kind of do exist with the types of weapons and subsequent armours you can build but I'd argue that's pretty much only for melee and ,to a lesser degree, ranger. ...
11
votes
Save the Embertail by reworking how the "Burn Damage" debuff interacts with other sources of itself.
This is a somewhat complex issue with the game, but my core (no pun intended) reason for posting it is to make the Embertail a more viable/fun pet. However the issue ...
6
votes
Skill Tree Weapon Feature Unlocks
Skill trees that pad stats are useful for creating a sense of character progression in their own way, but it would be super cool if additional features unlocked which ...
2
votes
Explorer class
Finding bosses right now can be a hassle with all the ressourcegathering and so on, I think this should be tied in with exploration.
Cant we also go out and find ...
17
votes
Resource gathering based pets
I think it would be great to have pets tied to the resource gathering skills: mining, gardening and fishing.
These pets would be found in the three post Great Wall ...
6
votes
Consumables that raise skill level
Similar to the Rare Candy for the pets, it would be genuinely good to have some skill specific consumable that give +1 level of their assigned skill.
The most ...
3
votes
Farming Skill Tree Overhaul
As of right now, after I played 34 hours to make a proper review of the game (still ongoing and planned Hardmode right after) I will have to give the feedback that ...