Welcome to the Core Keeper Suggestions Board!

Got an idea - whether it's new items, mechanics, enemies, or any tweak - to make Core Keeper even better? Share it here; we'd love to hear it!

Note: This website is not to report bugs or issues. For that, please head on over to our bug report form.

Here are some things you should keep in mind:

  1. Check that your suggestion hasn't already been posted. It should show potentially related posts when creating one, so keep an eye out.
  2. Use appropriate tags when available - this helps everyone find your suggestion a lot easier.
  3. Be respectful about other people and their ideas.
  4. Our Discord rules about conduct and content apply here as well.
  5. Only use English to create your suggestions.

Thank you for helping make Core Keeper even better!

1 votes

Pets - So much potential - thoughts and suggestions

so ive been playing core keeper for a while and the cute little guys got me thinking, everything is based around what class you are going into, whether your picking ...
Suggested by: Daargran (25 Apr) Upvoted: 25 Apr Comments: 0
7 votes

Legendary summoning weapon idea

A summoning weapon where you've only ever got one pet, but its damage and size increases each time you would summong a pet up to a maximum of your current minion ...
Suggested by: Jakob (11 Apr) Upvoted: 10 May Comments: 0
1 votes

Revert golden crops base rate change

the new change that makes it so golden crops show up even with 0 farming kind of ruins the grind and payout of the gardening skill, golden crop buffs are really ...
Suggested by: Lakitoot (12 Apr) Upvoted: 12 Apr Comments: 0
4 votes

Buff/Healing Class Aligned Armour and Tools

Additional items and armor could be added to the game to allow for more multiplayer party style options. These items could make the player a non-fighter, but allow ...
Suggested by: Jacob (29 Mar) Upvoted: 05 May Comments: 0
10 votes

Two new skill trees enchanter and engineer

Engineer class has to do with circuitry and weapons. I want a class that allows us more interaction with the circuitry by either augmentation of it or added benefits. ...
Suggested by: Green (01 Apr) Upvoted: 18 May Comments: 1
7 votes

More Pets and skill tree for pets

My idea is to create a skill tree for pets that will affect and change the way you fight in the game. We already have melee, ranged, mage, summoner, and explosives, ...
Suggested by: SilvallyZer0 (19 Mar) Upvoted: 31 Mar Comments: 0
1 votes

Skill level up redesign

I feel like it would be best for skill xp to scale with game progression instead of "punishing" increasing weapon/mining damage. Vitality being the (capped) enemy ...
Suggested by: Nasky (22 Mar) Upvoted: 22 Mar Comments: 0
3 votes

Skill tree which active only when in selected class.

At the moment, all skills are passive unless on conditions. I'm suggesting a class selection passive skill tree which conditions are on matching class selection. ...
Suggested by: Zxc (26 Mar) Upvoted: 08 Apr Comments: 0
16 votes

Permanent Minions (bear with me)

I think I understand why you don't want permanent minions. You want summoners to be active, you want them to manage their resources, be involved in the fight ...
Suggested by: Faust (06 Mar) Upvoted: 06 May Comments: 1
6 votes

Alter soul bonuses to benefit all classes or let people chose from multiple buffs for each soul.

Just think the soul bonusus should be changed to benefit all classes better instead of some being unusable for certain weapon classes.
Suggested by: Yara (07 Mar) Upvoted: 25 Mar Comments: 0
1 votes

Make upgrade trees be able to max out

Upgrade trees currently have a set max amount of points you can assign, leaving some options either not maxed or not picked at all. Just let us max out the upgrade ...
Suggested by: Luke (08 Mar) Upvoted: 08 Mar Comments: 0
7 votes

New Magic Ideas: Sigil Stones, Arcanist Tree(AOE Spells)

We have 2 types of magic: Staves and Tomes. What if we had a new magic weapon that would create giant magic sigils on the ground the produced an effect like an ...
Suggested by: Jager (16 Mar) Upvoted: 17 Apr Comments: 0
7 votes

Blue Magic/Monster Magic

Alot of monsters have unique attacks that would be cool to learn in some way. Might be a neat concept to have bosses and mobs drop a tome, could have a list combined ...
Suggested by: Soulmastah (06 Mar) Upvoted: 18 Mar Comments: 0
3 votes

Rework to the gaining expirience in each ability tree

I really feel that gaining experience with the classes is a real chore, so I think they should add/change the way you gain experience in the different classes. I ...
Suggested by: Oberon (09 Mar) Upvoted: 15 Mar Comments: 0
65 votes

Support Tome

a tome which can create a summon which does no dmg but instead heal/buffs your allies and yourself. Option 1): each pet heal your allies by X% of the remaining HP. ...
Suggested by: DarkSouls584 (05 Mar) Upvoted: 20 May Comments: 2
8 votes

Mage tree rework

Having done a mage playthrough, I wanted to give out my thoughts for mage class: - Current magic tree barely enhances the class. The skill tree essentially is: do ...
Suggested by: OutDerped (02 Mar) Upvoted: 15 Mar Comments: 0
9 votes

Please, revert Mana Channeling back to % based and/or remove the delay of mana regeneration.

Revert the change from 1.2.0 that made Mana Channeling into a fixed +2 per tier to the +2% per tier. As if Magic wasn't already inconvenient enough to play unless you ...
Suggested by: Cake (25 Feb) Upvoted: 08 Mar Comments: 2
33 votes

Free your Pets

As you play you find a lot of Eggs to Hatch and there is a point where you start searching for "the perfect" Hatch. The other Animals get sold or kept in a dark chest ...
Suggested by: Ycewalker (25 Feb) Upvoted: 26 Mar Comments: 1
12 votes

More pets and pet-centric armors!

My suggestion is to expand the armor roster of pet-compatible armors and flesh out taming and pets with more armor, pet options, and accessibility. Firstly, new ...
Suggested by: CatBagel (17 Feb) Upvoted: 13 Mar Comments: 0
6 votes

The game has a explosive class

Ive been doing a challenge, where i can only use explosive class tag weapons, ive been doing this for almost a week, and ive gotten to post 2/3 titans and yet i have ...
Suggested by: Dillon or Topfox6 (17 Jan) Upvoted: 06 Mar Comments: 0
7 votes

Make minions actively attack monsters

If you can see a monsters on screen and there is a path to to that monster, then the minions that have free movement should automatically attack them.
Suggested by: Misprinted_Zedruu (15 Jan) Upvoted: 06 Mar Comments: 0
2 votes

Modding component: Custom conditions

I've started a mod project to make a bunch of new equipment, naturally one of the components I have been using is the "Gives Conditions When Equipped Authoring", ...
Suggested by: Linkronny (03 Dec, '25) Upvoted: 08 Jan Comments: 0
9 votes

The Oracle Deck Item: Charming Yet Underpowered

In current state we have now, time spent to gather each item feels worthless for now, despite and excluding the achievement that player may get, and item's stats that ...
Suggested by: jeudetarot (13 Dec, '25) Upvoted: 20 Mar Comments: 0
3 votes

Reduce Required Mining Experience

Currently, playing through the game normally, mining is the slowest to level up by far. Even if you take the route of never using explosives to mine, you can beat the ...
Suggested by: Jasper (16 Dec, '25) Upvoted: 23 Jan Comments: 0
13 votes

Gun class

A class that specializes in shooting guns/placing sentries. Sentries cost scrap and are stationary, but don't despawn unless they break. They can also be targeted ...
Suggested by: RE4_Merchant (02 Nov, '25) Upvoted: 21 Mar Comments: 0
22 votes

New Pets Types - Tank and Heal

There are already offensive and buff type pets, why not have pets that tank and heal as well? Tanking pets would have extra health and armor, but also a taunt or ...
Suggested by: Dagnor (19 Aug, '25) Upvoted: 21 Mar Comments: 0
11 votes

Machinist Skill Tree

Machinist Skill Tree Machinist specialize in usage of vehicles as well as new vehicles. Some of these include things like the go karts but new things like Mechs that ...
Suggested by: Piko Peko (12 Aug, '25) Upvoted: 06 Mar Comments: 0
5 votes

Biotech

Frackin-derivative. Perhaps all sorts of wild fleshy tools, weapons, buildings (sphincter/mouth door, some sort of acid pit to break down items or used similar to ...
Suggested by: VolteVaris (11 Aug, '25) Upvoted: 29 Nov, '25 Comments: 0
14 votes

Add more support for weapon secondary uses!

The secondary attacks some weapons have are a lot of fun, but can be awkward and feel bad to use. The movement speed penalty is the biggest thing dragging it down, ...
Suggested by: Nathan (28 Jul, '25) Upvoted: 21 Mar Comments: 0
4 votes

More Backgrounds

there's backgrounds for each skill like Explorer, Miner, Fighter but no backgrounds for Vitality and Crafting to be fair it's really unnecessary but suggest to add ...
Suggested by: Tiwwiy (26 Jul, '25) Upvoted: 06 Mar Comments: 0
10 votes

Warlock weapons

Terraria has weapons like whips that can be used to direct but also deal dmg and I think a system like that could nicely fit into Core Keeper. Going just warlock is a ...
Suggested by: Zeke (16 Jul, '25) Upvoted: 06 Mar Comments: 0
24 votes

Sprinkler upgrade

The ability to click on an upgraded sprinkler, and choose what gets planted around it. Or perhaps a scarecrow you can place on the sprinkler to do the same thing.
Suggested by: Hydra (12 Jul, '25) Upvoted: 06 Mar Comments: 0
6 votes

Skills revamp

I would like to see some skill tree revamps in the game for example bombing. mining, gardening, crafting, + I would love more skills since we have 100 level cap I ...
Suggested by: sealcz (11 Jul, '25) Upvoted: 06 Mar Comments: 0
15 votes

Buff shovel

I feel like the shovels need an upgrade in mining damage it feels too low when compared to the pickaxe which can so much faster than a shovel. It's tedious and ...
Suggested by: sealcz (04 Jul, '25) Upvoted: 09 Mar Comments: 0
25 votes

Skill Prestiges

Once a player reaches 100 in a skill and puts all of their points in, they gain the option to prestige that skill. Prestiging resets the skill to 1, but leaves the ...
Suggested by: AtlasOfEden (28 Jun, '25) Upvoted: 31 Mar Comments: 1
5 votes

Rotating minions

Currently, the rotating minions are quite unremarkable, so how about expanding their range with the additional functionality of the spellbook?
Suggested by: Papadon (21 Jun, '25) Upvoted: 06 Mar Comments: 1
5 votes

Summoner Overhaul

Summons hurt currently Their mana cost is too high when we not only have armors that ask us to flood the field (which takes a while cause of the high cost and slow ...
Suggested by: Isra (09 Jun, '25) Upvoted: 06 Mar Comments: 0
1 votes

Make skill leveling easier

Would be great if skill leveling would be less grindy. My husband and me played the game through and wanted to gain all achievements, but now we're just stupidly ...
Suggested by: Maggy (28 May, '25) Upvoted: 28 May, '25 Comments: 2
5 votes

Expand pet leveling to get all talents

Expand pet max level from 10 to 20 to allow us to get all the talents and increase their damage/buffs, It can have a much higher xp cost past level 10 which also ...
Suggested by: Mike (27 May, '25) Upvoted: 23 Nov, '25 Comments: 1
4 votes

Beast Master Skill and Item to catch mobs to fight for you

A Beast Master Skill added to the game. This would level attributes of your Pet's and Mobs you capture. Introduce capture "balls" or nets to capture mobs and be able ...
Suggested by: Gerthquake (27 May, '25) Upvoted: 05 Sep, '25 Comments: 0
2 votes

Flesh out Shields more!

I really like parry mechanics in games, but I played through the game without even trying to parry because I didn’t know it was a thing! The shields only say hold to ...
Suggested by: Yuma (26 May, '25) Upvoted: 27 May, '25 Comments: 0
6 votes

Permanent exp multiplier

Ok the idea is this one: there could be certain rare objects or insect that you could get via using whatever your exp tree area you are using at the moment (for ...
Suggested by: Moisés Arias (26 May, '25) Upvoted: 16 Jul, '25 Comments: 0
9 votes

Add large locked chests by reworking Archaeologist mining talent

Replace the current effect: “[Archaeologist] +0.2–1% chance to drop a valuable item from any mined wall” With the following new effect: "[Archaeologist] ...
Suggested by: iDoodler (26 May, '25) Upvoted: 08 Apr Comments: 0
5 votes

Subclass system

They kind of do exist with the types of weapons and subsequent armours you can build but I'd argue that's pretty much only for melee and ,to a lesser degree, ranger. ...
Suggested by: Sid (26 May, '25) Upvoted: 30 Oct, '25 Comments: 0
11 votes

Save the Embertail by reworking how the "Burn Damage" debuff interacts with other sources of itself.

This is a somewhat complex issue with the game, but my core (no pun intended) reason for posting it is to make the Embertail a more viable/fun pet. However the issue ...
Suggested by: Cervarius (26 May, '25) Upvoted: 03 Mar Comments: 1
6 votes

Skill Tree Weapon Feature Unlocks

Skill trees that pad stats are useful for creating a sense of character progression in their own way, but it would be super cool if additional features unlocked which ...
Suggested by: Robert (24 May, '25) Upvoted: 02 Sep, '25 Comments: 1
2 votes

Explorer class

Finding bosses right now can be a hassle with all the ressourcegathering and so on, I think this should be tied in with exploration. Cant we also go out and find ...
Suggested by: Cipher Stormwolf (24 May, '25) Upvoted: 26 May, '25 Comments: 0
17 votes

Resource gathering based pets

I think it would be great to have pets tied to the resource gathering skills: mining, gardening and fishing. These pets would be found in the three post Great Wall ...
Suggested by: Hyrule (24 May, '25) Upvoted: 09 Jan Comments: 0
6 votes

Consumables that raise skill level

Similar to the Rare Candy for the pets, it would be genuinely good to have some skill specific consumable that give +1 level of their assigned skill. The most ...
Suggested by: GG Cannon (24 May, '25) Upvoted: 01 Feb Comments: 0
3 votes

Farming Skill Tree Overhaul

As of right now, after I played 34 hours to make a proper review of the game (still ongoing and planned Hardmode right after) I will have to give the feedback that ...
Suggested by: Vi-El (24 May, '25) Upvoted: 10 Mar Comments: 0