Electric Infinite Durability Buildables
Walls, Spikes, Floors, and other placeables can be destroyed with monster attacks. I think having electric versions of placeables that can prevent damage on them but require electricity would be useful. This is a solution for players that are not playing on Creative to have obsidian, and it would be a system that works with what already exists. I think there could be two tiers, the first tier could be scarlet-tier and have low durability when unpowered, and then perhaps the other tier could be solarite where it has high durability while unpowered for player peace of mind. The floor tiles would have to place placeables on them infinite durability while powered, but I think this could also lead to players building "scenes" that could not be destroyed.
I know that moats and gaps can help mitigate some of the issue, but with many enemies having projectiles that can break even gloam walls, I feel that something may be necessary.
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05 Mar
EonweYeah I find the biggest difficulty I have with creating a mob farming area for the new mobs is them breaking the walls outside their containment moat. Though the game already has an item that does this in a radius it is just a dev tool item that players cannot get, you find it in the new puzzle scenes. If they made it both craft able and obtainable and maybe allowed people to specify the radius within a menu, though that might be a bit to complex for an integration to it, I think it would be very usesful.