Welcome to the Core Keeper Suggestions Board!
Got an idea - whether it's new items, mechanics, enemies, or any tweak - to make Core Keeper even better? Share it here; we'd love to hear it!
Note: This website is not to report bugs or issues. For that, please head on over to our bug report form.
Here are some things you should keep in mind:
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- Our Discord rules about conduct and content apply here as well.
- Only use English to create your suggestions.
Thank you for helping make Core Keeper even better!
1
votes
Omnidirectional melee
I noticed that melee weapons can only attack in the four cardinal directions. This is not a huge issue, but especially with spears, you really need to line your ...
1
votes
Backpacks and Pouches
Backpacks should hold all pouches that are new to the game instead of just 4 pouches
1
votes
An inbetween option between Normal character and Casual character
Would be nice if we could make an otherwise normal mode character with only "Keeps inventory after death" setting enabled. I'd like to be able to have a character ...
4
votes
Remove Ancient Waypoints from generating by default.
I've played on and off since before full release (earliest save was last played mid 2023), and I've had a massive problem with Ancient Waypoints. They are too ...
2
votes
The mage class is lacking
I'm playing mage class for the first time, and I've noticed some issues.
Issues with weapons:
I used the Sun Caller for most of my playthrough, starting from just ...
4
votes
Fish/Farming Pets
Can we possibly get pets that have a sole focus on fishing/farming?
1
votes
"Reduced damage taken from bosses" could also work against players
This may be a silly suggestion but the status "X% reduced damage taken from bosses" could also work against players.
Damage in Core Keeper grows a lot while armor ...
2
votes
Core keeper should update the old stuff
so with the newer updates the textures and enemies look way more cooler and difficult. it would be nice to add some new touch to the old stuff like a resprite, ...
2
votes
Make some sort of barrier preventing on going to the next biomes or is it intentional?
so im playing core keeper with a friend thats new to the game and he just started skipping biomes, like we are in the azeos and then he just goes to the dessert and ...
3
votes
Game too easy? and bosses being kinda boring
Core keeper 5 players and we DECIMATE any boss in the first attempt while playing hard difficulty. maybe do a terraria type fighting, players need time to respawn ...
7
votes
Legendary summoning weapon idea
A summoning weapon where you've only ever got one pet, but its damage and size increases each time you would summong a pet up to a maximum of your current minion ...
2
votes
Additional Minion Features
There has been a lot of posts about making minions last longer. There are several areas of improvement that could be added in addition.
-An item that shortens ...
12
votes
Worm enemies should respawn
Worm enemies shouldn't go extinct with them only spawning at world generation. They aren't like cattle in which they should be bred and cared for, so they need to ...
1
votes
Armor set bonuses should scale with armor level
Upgraded lower tier armors as well as higher tier armors should have a passive that corresponds to your level, rather than having it fixed. This makes it so that ...
12
votes
Selling the boss items
After placing the Glurch Eye, Stolen Crystal Heart, and Ghorm Horn in their statues, you will be able to sell those items in their statues for maybe 50 coins? It ...
5
votes
Hydra Boss Mechanics Rework
The fight feels almost identical every time and doesn’t introduce any real difficulty beyond learning the new attack of the current main hydra
One idea I had was ...
1
votes
Skill level up redesign
I feel like it would be best for skill xp to scale with game progression instead of "punishing" increasing weapon/mining damage.
Vitality being the (capped) enemy ...
2
votes
Rebalance some cooked Food Buffs
1. The Golden Heart Berry should not give a buff to Melee Attack Damage, it outclasses the Rockjaw at the same progression level.
2. The Pink Palace Fish buff ...
5
votes
Dodge Stat Needs To Be Gone Or Very Heavily Redesigned
This is a complex topic but I'll do my best to fit it into the 1k symbols.
There are two primary kinds of combats in games:
1) You kick a guy in the shins. The ...
8
votes
Consider giving physical only Melee and Ranged perks universal Melee/Ranged damage.
"Taking a Step Back". I wanted to use it for my battlemage build until I realized it only affect physical ranged damage. Same goes for "Keeping Momentum", "Focused ...
6
votes
Make the Rune Song able to be forged into different weapon types
Make the Rune Song, which is THE legendary melee weapon, able to take the form of other weapon types which are all equally useful, but more/less fun depending on play ...
3
votes
Make Oracle Deck take 50% of your regen and give it to your team
By that I mean that if your health regen is 10 - you get 5 and the team also gets 5. With such a mechanic we would have potential for creating synergetic support ...
5
votes
Update old legendary weapons to be as dynamic as the new ones
Thematically and functionally, I really like the way the new legendary weapons work because there's real synergy between the primary and secondary attacks. I would ...
6
votes
Alter soul bonuses to benefit all classes or let people chose from multiple buffs for each soul.
Just think the soul bonusus should be changed to benefit all classes better instead of some being unusable for certain weapon classes.
5
votes
Switch around Oracle Deck and Trinity Heart stats. Increase rarity to Legendary
The current stats for the Oracle Deck, despite being a very hard item to craft, leave much to be desired. It's low flat bonus regen is underwhelming for the effort it ...
3
votes
Add purple as a skin colour option
Pretty simple, I think the game only stands to gain from this addition. One of the skin colour options should be purple. Would love to make a video on this game but I ...
1
votes
Make upgrade trees be able to max out
Upgrade trees currently have a set max amount of points you can assign, leaving some options either not maxed or not picked at all.
Just let us max out the upgrade ...
2
votes
Make echo maps more common
It's nice of you to take the first step towards diminishing the amount of scene-searching torture, but not only do many echo-maps seem to lead to just normal scenes ...
4
votes
Changees to Cooking
1) Change Recipe Book into Ingredient Book. Ingredient Book records the properties of every ingredient you used in cooking. That'd be more useful.
2) Allow only ...
2
votes
Streamline Cooking Ingredients
There's LOTS of noise when it comes to cooking ingredients. +0.87 Health regen, +43.03% damage, it's all really unpleasant to track for us and probably to balance for ...
2
votes
Boss fights could have a gear tier restriction
for example you cant use octarine gear somehow until you kill azeos with scarlet gear, then octarine gear for omoroth, this is bc i can wear solarite gear and start ...
2
votes
More Interesting Synergies and Set Bonuses
Currently, it feels like most item set bonuses are just a stat boost and not much else. Not all set bonuses need to be interesting, but currently most bonuses feel ...
5
votes
Make Burn Damage Stack
Burn Damage is pretty niche for one simple reason - it doesnt stack. The highest instance of burn applies, everything else just becomes pointless. If you deal 300 ...
10
votes
Give circuitry and automation a payoff
As it is there is zero payoff for building with automation and circuitry, only punishment in the form of low efficiency and end of mid-game access. Right now all ...
2
votes
Scale mana use/regen with how full your mana is + more items that interact with mana consumption
Mana currently feels too debilitating for the power of magic weapons. I propose two main changes to alleviate this. The first is to scale mana regen up as your mana ...
4
votes
Buff explosives, specifically grenades and new mortar type (including the legendary)
The new mortar type (ruin, stone, volcano) is fun but there are a few things wrong with it:
Damage is extremely poor at all levels, and every tier of this new ...
3
votes
Legendary items should be able to be reinforced for a one time high cost that wont use durability.
Legendary weapons and tools should be able to be reinforced to stay competitive with other max level gear. Soul Seeker should be the best pickaxe in the game when at ...
3
votes
Scale life-on-hit effects to weapon attack speed
Right now the "life on hit" effect seems to favor faster weapons disproportionately. This can be taken into account when the source of lifesteal comes from the weapon ...
6
votes
Whips for Summoners
I would like to see whips or any other summoner weapons added to the core keeper, so that player can directly attack enemies, because currently, the only summoner ...
65
votes
Support Tome
a tome which can create a summon which does no dmg but instead heal/buffs your allies and yourself.
Option 1): each pet heal your allies by X% of the remaining HP. ...
24
votes
Passage Spawn is ridiculous
I'm trying build stationary drills around the pandemonium ores and monsters attack me every 5 seconds or worse bomb everything that I just put down, Even when I ...
12
votes
Increase seeds produced by extractors and materials provided by the shredder.
Contrary to reality, in this game people who build with automation are punished by a significant reduction in production. Please reduce the difference been the two ...
11
votes
Sulfur Worm behavior
Make the sulfur worm only drop sulfur bombs when near players and not every couple second even tho its out of reach, They are so annoying and not ina fun way when ...
8
votes
Mage tree rework
Having done a mage playthrough, I wanted to give out my thoughts for mage class:
- Current magic tree barely enhances the class. The skill tree essentially is: do ...
8
votes
A way to disable destructive properties of explosions (e.g. a gameplay setting)
The main reason I avoid most kinds of explosive weaponry is due to the trail of destruction they leave behind, while it may be part of the appeal or possibly even ...
4
votes
Rebalance (explosive) mobs from Passage biome
The title is a bit vague, but as it is right now it kinda feels like a pain to explore the Passage.
Maybe it is entirely intentional to make it as difficult as ...
9
votes
Make drills cooler AND more balanced
In my playthrough I find drills to be abit overpowered. I explored Azeos' wilderness and found a scarlet boulder, placed 8 cheap drills down (tin) and when I returned ...
9
votes
Please, revert Mana Channeling back to % based and/or remove the delay of mana regeneration.
Revert the change from 1.2.0 that made Mana Channeling into a fixed +2 per tier to the +2% per tier. As if Magic wasn't already inconvenient enough to play unless you ...
9
votes
Revert Mana Channeling Talent or Reduce Zealot Scimitar Mana Cost
The mana channeling changes may have been intended to balance Arcane Staff builds, but they’ve had the side effect of making the Zealot Scimitar feel unplayable. Even ...
6
votes
Oblidra Balancing
I recently fought the new boss Oblidra, and while it was fun, I found myself quite underwhelmed by the difficulty. First, the positives, because it's always good to ...