Welcome to the Core Keeper Suggestions Board!

Got an idea - whether it's new items, mechanics, enemies, or any tweak - to make Core Keeper even better? Share it here; we'd love to hear it!

Note: This website is not to report bugs or issues. For that, please head on over to our bug report form.

Here are some things you should keep in mind:

  1. Check that your suggestion hasn't already been posted. It should show potentially related posts when creating one, so keep an eye out.
  2. Use appropriate tags when available - this helps everyone find your suggestion a lot easier.
  3. Be respectful about other people and their ideas.
  4. Our Discord rules about conduct and content apply here as well.
  5. Only use English to create your suggestions.

Thank you for helping make Core Keeper even better!

1 votes

Omnidirectional melee

I noticed that melee weapons can only attack in the four cardinal directions. This is not a huge issue, but especially with spears, you really need to line your ...
Suggested by: Habpy (29 May) Upvoted: 29 May Comments: 0
1 votes

Backpacks and Pouches

Backpacks should hold all pouches that are new to the game instead of just 4 pouches
Suggested by: Ethan Hsieh (2 days ago) Upvoted: 2 days ago Comments: 0
1 votes

An inbetween option between Normal character and Casual character

Would be nice if we could make an otherwise normal mode character with only "Keeps inventory after death" setting enabled. I'd like to be able to have a character ...
Suggested by: Faust (2 days ago) Upvoted: 2 days ago Comments: 0
4 votes

Remove Ancient Waypoints from generating by default.

I've played on and off since before full release (earliest save was last played mid 2023), and I've had a massive problem with Ancient Waypoints. They are too ...
Suggested by: James (26 May) Upvoted: yesterday Comments: 0
2 votes

The mage class is lacking

I'm playing mage class for the first time, and I've noticed some issues. Issues with weapons: I used the Sun Caller for most of my playthrough, starting from just ...
Suggested by: MishiroP (26 May) Upvoted: yesterday Comments: 0
4 votes

Fish/Farming Pets

Can we possibly get pets that have a sole focus on fishing/farming?
Suggested by: Korey (21 Apr) Upvoted: 28 May Comments: 0
1 votes

"Reduced damage taken from bosses" could also work against players

This may be a silly suggestion but the status "X% reduced damage taken from bosses" could also work against players. Damage in Core Keeper grows a lot while armor ...
Suggested by: ThiagoLA92 (28 Apr) Upvoted: 28 Apr Comments: 0
2 votes

Core keeper should update the old stuff

so with the newer updates the textures and enemies look way more cooler and difficult. it would be nice to add some new touch to the old stuff like a resprite, ...
Suggested by: Sand (05 May) Upvoted: 19 May Comments: 0
2 votes

Make some sort of barrier preventing on going to the next biomes or is it intentional?

so im playing core keeper with a friend thats new to the game and he just started skipping biomes, like we are in the azeos and then he just goes to the dessert and ...
Suggested by: Sand (05 May) Upvoted: 19 May Comments: 0
3 votes

Game too easy? and bosses being kinda boring

Core keeper 5 players and we DECIMATE any boss in the first attempt while playing hard difficulty. maybe do a terraria type fighting, players need time to respawn ...
Suggested by: Sand (05 May) Upvoted: 28 May Comments: 0
7 votes

Legendary summoning weapon idea

A summoning weapon where you've only ever got one pet, but its damage and size increases each time you would summong a pet up to a maximum of your current minion ...
Suggested by: Jakob (11 Apr) Upvoted: 10 May Comments: 0
2 votes

Additional Minion Features

There has been a lot of posts about making minions last longer. There are several areas of improvement that could be added in addition. -An item that shortens ...
Suggested by: Jacob (29 Mar) Upvoted: 08 May Comments: 0
12 votes

Worm enemies should respawn

Worm enemies shouldn't go extinct with them only spawning at world generation. They aren't like cattle in which they should be bred and cared for, so they need to ...
Suggested by: ToasterMan15 (04 Apr) Upvoted: 09 May Comments: 1
1 votes

Armor set bonuses should scale with armor level

Upgraded lower tier armors as well as higher tier armors should have a passive that corresponds to your level, rather than having it fixed. This makes it so that ...
Suggested by: ToasterMan15 (04 Apr) Upvoted: 04 Apr Comments: 0
12 votes

Selling the boss items

After placing the Glurch Eye, Stolen Crystal Heart, and Ghorm Horn in their statues, you will be able to sell those items in their statues for maybe 50 coins? It ...
Suggested by: Disastrous Target (16 Mar) Upvoted: 17 May Comments: 0
5 votes

Hydra Boss Mechanics Rework

The fight feels almost identical every time and doesn’t introduce any real difficulty beyond learning the new attack of the current main hydra One idea I had was ...
Suggested by: Ivfivasu (18 Mar) Upvoted: 09 Apr Comments: 2
1 votes

Skill level up redesign

I feel like it would be best for skill xp to scale with game progression instead of "punishing" increasing weapon/mining damage. Vitality being the (capped) enemy ...
Suggested by: Nasky (22 Mar) Upvoted: 22 Mar Comments: 0
2 votes

Rebalance some cooked Food Buffs

1. The Golden Heart Berry should not give a buff to Melee Attack Damage, it outclasses the Rockjaw at the same progression level. 2. The Pink Palace Fish buff ...
Suggested by: ... (22 Mar) Upvoted: 31 Mar Comments: 0
5 votes

Dodge Stat Needs To Be Gone Or Very Heavily Redesigned

This is a complex topic but I'll do my best to fit it into the 1k symbols. There are two primary kinds of combats in games: 1) You kick a guy in the shins. The ...
Suggested by: Faust (06 Mar) Upvoted: 30 Mar Comments: 1
8 votes

Consider giving physical only Melee and Ranged perks universal Melee/Ranged damage.

"Taking a Step Back". I wanted to use it for my battlemage build until I realized it only affect physical ranged damage. Same goes for "Keeping Momentum", "Focused ...
Suggested by: Faust (06 Mar) Upvoted: 01 Apr Comments: 0
6 votes

Make the Rune Song able to be forged into different weapon types

Make the Rune Song, which is THE legendary melee weapon, able to take the form of other weapon types which are all equally useful, but more/less fun depending on play ...
Suggested by: Aiden Bryson (07 Mar) Upvoted: 25 Mar Comments: 0
3 votes

Make Oracle Deck take 50% of your regen and give it to your team

By that I mean that if your health regen is 10 - you get 5 and the team also gets 5. With such a mechanic we would have potential for creating synergetic support ...
Suggested by: Faust (07 Mar) Upvoted: 23 Mar Comments: 1
5 votes

Update old legendary weapons to be as dynamic as the new ones

Thematically and functionally, I really like the way the new legendary weapons work because there's real synergy between the primary and secondary attacks. I would ...
Suggested by: McCormick (07 Mar) Upvoted: 29 Apr Comments: 0
6 votes

Alter soul bonuses to benefit all classes or let people chose from multiple buffs for each soul.

Just think the soul bonusus should be changed to benefit all classes better instead of some being unusable for certain weapon classes.
Suggested by: Yara (07 Mar) Upvoted: 25 Mar Comments: 0
5 votes

Switch around Oracle Deck and Trinity Heart stats. Increase rarity to Legendary

The current stats for the Oracle Deck, despite being a very hard item to craft, leave much to be desired. It's low flat bonus regen is underwhelming for the effort it ...
Suggested by: JukePlz (07 Mar) Upvoted: 29 Apr Comments: 0
3 votes

Add purple as a skin colour option

Pretty simple, I think the game only stands to gain from this addition. One of the skin colour options should be purple. Would love to make a video on this game but I ...
Suggested by: Sole (07 Mar) Upvoted: 11 May Comments: 0
1 votes

Make upgrade trees be able to max out

Upgrade trees currently have a set max amount of points you can assign, leaving some options either not maxed or not picked at all. Just let us max out the upgrade ...
Suggested by: Luke (08 Mar) Upvoted: 08 Mar Comments: 0
2 votes

Make echo maps more common

It's nice of you to take the first step towards diminishing the amount of scene-searching torture, but not only do many echo-maps seem to lead to just normal scenes ...
Suggested by: Faust (08 Mar) Upvoted: 16 Mar Comments: 0
4 votes

Changees to Cooking

1) Change Recipe Book into Ingredient Book. Ingredient Book records the properties of every ingredient you used in cooking. That'd be more useful. 2) Allow only ...
Suggested by: Faust (08 Mar) Upvoted: 29 Apr Comments: 0
2 votes

Streamline Cooking Ingredients

There's LOTS of noise when it comes to cooking ingredients. +0.87 Health regen, +43.03% damage, it's all really unpleasant to track for us and probably to balance for ...
Suggested by: Faust (08 Mar) Upvoted: 16 Mar Comments: 0
2 votes

Boss fights could have a gear tier restriction

for example you cant use octarine gear somehow until you kill azeos with scarlet gear, then octarine gear for omoroth, this is bc i can wear solarite gear and start ...
Suggested by: san (09 Mar) Upvoted: 17 Mar Comments: 0
2 votes

More Interesting Synergies and Set Bonuses

Currently, it feels like most item set bonuses are just a stat boost and not much else. Not all set bonuses need to be interesting, but currently most bonuses feel ...
Suggested by: Harper (10 Mar) Upvoted: 16 Mar Comments: 0
5 votes

Make Burn Damage Stack

Burn Damage is pretty niche for one simple reason - it doesnt stack. The highest instance of burn applies, everything else just becomes pointless. If you deal 300 ...
Suggested by: Mark (10 Mar) Upvoted: 04 May Comments: 1
10 votes

Give circuitry and automation a payoff

As it is there is zero payoff for building with automation and circuitry, only punishment in the form of low efficiency and end of mid-game access. Right now all ...
Suggested by: Misprinted_zedruu (10 Mar) Upvoted: 08 May Comments: 0
2 votes

Scale mana use/regen with how full your mana is + more items that interact with mana consumption

Mana currently feels too debilitating for the power of magic weapons. I propose two main changes to alleviate this. The first is to scale mana regen up as your mana ...
Suggested by: Launfer (12 Mar) Upvoted: 16 Mar Comments: 0
4 votes

Buff explosives, specifically grenades and new mortar type (including the legendary)

The new mortar type (ruin, stone, volcano) is fun but there are a few things wrong with it: Damage is extremely poor at all levels, and every tier of this new ...
Suggested by: Hatsu (14 Mar) Upvoted: 06 Apr Comments: 0
3 votes

Legendary items should be able to be reinforced for a one time high cost that wont use durability.

Legendary weapons and tools should be able to be reinforced to stay competitive with other max level gear. Soul Seeker should be the best pickaxe in the game when at ...
Suggested by: Garrett (14 Mar) Upvoted: 17 Mar Comments: 0
3 votes

Scale life-on-hit effects to weapon attack speed

Right now the "life on hit" effect seems to favor faster weapons disproportionately. This can be taken into account when the source of lifesteal comes from the weapon ...
Suggested by: JukePlz (08 Mar) Upvoted: 13 Mar Comments: 0
6 votes

Whips for Summoners

I would like to see whips or any other summoner weapons added to the core keeper, so that player can directly attack enemies, because currently, the only summoner ...
Suggested by: ZangetsuDa (08 Mar) Upvoted: 15 Mar Comments: 0
65 votes

Support Tome

a tome which can create a summon which does no dmg but instead heal/buffs your allies and yourself. Option 1): each pet heal your allies by X% of the remaining HP. ...
Suggested by: DarkSouls584 (05 Mar) Upvoted: 20 May Comments: 2
24 votes

Passage Spawn is ridiculous

I'm trying build stationary drills around the pandemonium ores and monsters attack me every 5 seconds or worse bomb everything that I just put down, Even when I ...
Suggested by: Cynthia (06 Mar) Upvoted: 21 May Comments: 1
12 votes

Increase seeds produced by extractors and materials provided by the shredder.

Contrary to reality, in this game people who build with automation are punished by a significant reduction in production. Please reduce the difference been the two ...
Suggested by: Misprinted_zedruu (03 Mar) Upvoted: 30 Mar Comments: 0
11 votes

Sulfur Worm behavior

Make the sulfur worm only drop sulfur bombs when near players and not every couple second even tho its out of reach, They are so annoying and not ina fun way when ...
Suggested by: Pixivic (03 Mar) Upvoted: 17 Mar Comments: 0
8 votes

Mage tree rework

Having done a mage playthrough, I wanted to give out my thoughts for mage class: - Current magic tree barely enhances the class. The skill tree essentially is: do ...
Suggested by: OutDerped (02 Mar) Upvoted: 15 Mar Comments: 0
8 votes

A way to disable destructive properties of explosions (e.g. a gameplay setting)

The main reason I avoid most kinds of explosive weaponry is due to the trail of destruction they leave behind, while it may be part of the appeal or possibly even ...
Suggested by: TheUnk0wnDead (02 Mar) Upvoted: 20 Mar Comments: 0
4 votes

Rebalance (explosive) mobs from Passage biome

The title is a bit vague, but as it is right now it kinda feels like a pain to explore the Passage. Maybe it is entirely intentional to make it as difficult as ...
Suggested by: TheUnk0wnDead (02 Mar) Upvoted: 08 Mar Comments: 0
9 votes

Make drills cooler AND more balanced

In my playthrough I find drills to be abit overpowered. I explored Azeos' wilderness and found a scarlet boulder, placed 8 cheap drills down (tin) and when I returned ...
Suggested by: Onix (02 Mar) Upvoted: 23 Mar Comments: 0
9 votes

Please, revert Mana Channeling back to % based and/or remove the delay of mana regeneration.

Revert the change from 1.2.0 that made Mana Channeling into a fixed +2 per tier to the +2% per tier. As if Magic wasn't already inconvenient enough to play unless you ...
Suggested by: Cake (25 Feb) Upvoted: 08 Mar Comments: 2
9 votes

Revert Mana Channeling Talent or Reduce Zealot Scimitar Mana Cost

The mana channeling changes may have been intended to balance Arcane Staff builds, but they’ve had the side effect of making the Zealot Scimitar feel unplayable. Even ...
Suggested by: himothy (26 Feb) Upvoted: 07 Mar Comments: 1
6 votes

Oblidra Balancing

I recently fought the new boss Oblidra, and while it was fun, I found myself quite underwhelmed by the difficulty. First, the positives, because it's always good to ...
Suggested by: FatToad (26 Feb) Upvoted: 13 Mar Comments: 0