Welcome to the Core Keeper Suggestions Board!

Got an idea - whether it's new items, mechanics, enemies, or any tweak - to make Core Keeper even better? Share it here; we'd love to hear it!

Note: This website is not to report bugs or issues. For that, please head on over to our bug report form.

Here are some things you should keep in mind:

  1. Check that your suggestion hasn't already been posted. It should show potentially related posts when creating one, so keep an eye out.
  2. Use appropriate tags when available - this helps everyone find your suggestion a lot easier.
  3. Be respectful about other people and their ideas.
  4. Our Discord rules about conduct and content apply here as well.
  5. Only use English to create your suggestions.

Thank you for helping make Core Keeper even better!

1 votes

belt with an on/off through circuitry & a belt or item that counts or reads an item on the belt

I would like too have the ability to turn on/off the conveyor belt. My thought for the other one is for the conveyor belt to read or count the items on the belt. When ...
Suggested by: Green (02 Jun) Upvoted: 02 Jun Comments: 0
4 votes

Enable stationary auto-attack state for pets in Pet Shelter

Pets function normally and attack hostiles when equipped in the active player slot. However, when a pet is unequipped and stationed in the Pet Shelter, its combat ...
Suggested by: RazenIV (21 May) Upvoted: 01 Jun Comments: 0
3 votes

Conveyor Belt Counter

Having some kind of device that only lets a certain amount of items go through a counveyor would be great for efficient automatic farming. something like a conveyor ...
Suggested by: EKSchou (26 Apr) Upvoted: yesterday Comments: 0
2 votes

Smart splitting belts

I guess the idea comes from what I've seen on other automation games I've played. The fastest to come to mind with this function is Satisfactory with its smart ...
Suggested by: legend (07 May) Upvoted: yesterday Comments: 0
2 votes

Allow robot arms to interact with the pallet.

It would be useful to automation and on theme if robot arms could places and pick up from the pallets.
Suggested by: Misprinted_Zedruu (07 May) Upvoted: yesterday Comments: 0
1 votes

Smarter Robot Arms

What I mean by smarter here is: Currently the Robot Arm is aware of the contents of the belt/chest/bench it is taking the items from, and does not care what ...
Suggested by: legend (07 May) Upvoted: 07 May Comments: 0
1 votes

Conveyors that can go up and down

So you have a conveyor on the floor and then you have have one going over it
Suggested by: GreenWombat (10 May) Upvoted: 10 May Comments: 0
2 votes

Listener Circuit Board/Activation Board

A circuit board/panel that only activates when a machine adjacent next to it successfully activates. This would allow for more precise activations for machines ...
Suggested by: JChris (11 May) Upvoted: yesterday Comments: 0
1 votes

Make minecart chests to move items in minecarts

So basically like in minecraft, the hands put the items inside the minecarts and they go, obviously we would need more electronis options, like a way to signal the ...
Suggested by: kaoerik (13 May) Upvoted: 13 May Comments: 0
20 votes

Allow object placement on top of the player/enemy sensors

If we can cover them with floors, it would make sense that would should also be able to place walls, conveyors, pedestals, tables etc, on top of them.
Suggested by: Misprinted_Zedruu (19 Apr) Upvoted: 21 May Comments: 1
7 votes

Auto Bridge Placer for ocean exploration or Ulchiem fight

Have an item that can be placed in your offhand that automatically consumes bridges from your inventory as you walk over gaps or water. This would provide an ...
Suggested by: Jig (27 Mar) Upvoted: 28 May Comments: 0
1 votes

Expanded NPC Generation.

Others have suggested additional NPCs to interact with. There have been several dofferent recommendations, however they haven't been compiled. -NPC settlements that ...
Suggested by: Jacob (29 Mar) Upvoted: 29 Mar Comments: 0
10 votes

Two new skill trees enchanter and engineer

Engineer class has to do with circuitry and weapons. I want a class that allows us more interaction with the circuitry by either augmentation of it or added benefits. ...
Suggested by: Green (01 Apr) Upvoted: 18 May Comments: 1
13 votes

Place machinery on Circuits

Add the ability to place machinery (such as galaxite turrets, materializers or robot arms.) on circuits so you could isolate different machines that are next to ...
Suggested by: Muncho1 (03 Apr) Upvoted: 2 days ago Comments: 0
19 votes

Better Filter

The Filters at the moment can only whitelist one specific item. It would be nice if you could filter for types of items (e.g. critters, fish, etc.) and also be able ...
Suggested by: Michele (05 Apr) Upvoted: 19 May Comments: 0
6 votes

QOL Less clicks to open locked chests.

First I have to place them, then I have to click them, then I have to put the key in. If I'm holding the key, or maybe even just have the key in my inventory, then ...
Suggested by: Meph (07 Apr) Upvoted: 19 May Comments: 0
3 votes

New automation item: Degausser

When powered protects items on ground from being magneted up by the player's Magnet Ring in a configurable area from 1x1 (somebody wants a 1x1) to 9x9.
Suggested by: Meph (07 Apr) Upvoted: 08 May Comments: 0
13 votes

A reason to farm the grub kapok plant

The grub kapok plant is woefully underused. It would be cool if there was a place to use all that fiber, cause at a certain point you usually have a lot more fiber ...
Suggested by: VictorLincolnPine (17 Mar) Upvoted: 19 May Comments: 2
5 votes

Conveyor belt that only transports items (that doesn't transport enemies)

I would love to able to transport materials automatically over the whole map, without needing find a way to get rid of all the enemies. So my suggestion is a ...
Suggested by: Maik (19 Mar) Upvoted: 26 Apr Comments: 0
11 votes

Make ward coils craftable in survival worlds

i get how easy it would be to really screw up a world with these, but for real. Let players make those mistakes and include a warning when they are crafted. Please ...
Suggested by: Misprinted_Zedruu (19 Mar) Upvoted: 12 May Comments: 0
5 votes

Automatic farming arm robots

A automatic farm machine that covers more ground the same as the gardening hows
Suggested by: Ethan Hsieh (20 Mar) Upvoted: 04 May Comments: 1
3 votes

Seed Machines

When you put fruit or other things into a new seed-seeding machine, two seeds of that food come out. And with golden fruit, a new seed should come out for the golden ...
Suggested by: Phil (21 Mar) Upvoted: 28 Mar Comments: 0
9 votes

Automation Craftingtable

A crafting table that is produced in the automation workbench; you can select a recipe in its GUI; once it has everything it needs, it starts crafting; the machine ...
Suggested by: Phil (21 Mar) Upvoted: 08 May Comments: 0
4 votes

Robot arm and item catcher can be set it to grab more than 1 items and supplies.

I want to set the robot arm and item catchers to let it can grab more than 1 type of item, then no need to craft 10 arms for grab 10 from 100 supplies.
Suggested by: Besty (23 Mar) Upvoted: 04 May Comments: 1
13 votes

More filter for Robot Arm

Allow player to select more than 1 fliter per Robot Arm. Perhaps, there could be an advance Robot Arm for this.
Suggested by: ZXC (25 Mar) Upvoted: 05 May Comments: 0
21 votes

Add new functional vehicles

This urgently needs heavy vehicles such as a Drill Tank, where the player can put gasoline and control it to break walls in a straight line efficiently, or a ...
Suggested by: WandoWars (06 Mar) Upvoted: 12 May Comments: 0
5 votes

Automation tiers

It would be cool if we can have some tiered robot arms and belts, like different minerals to craft faster ones, or arms with more filter slots, and maybe have a ...
Suggested by: Nocche93 (07 Mar) Upvoted: 04 May Comments: 0
1 votes

Dynamite Pack and Explosives Deposit should be detonable with Remote Boom Clicker

As titled. Explosives deposit should additionally also be detonable when triggered by electricity.
Suggested by: JukePlz (07 Mar) Upvoted: 07 Mar Comments: 0
3 votes

Circuit pulse switcher

A pulse switch circuit that has 1 input and 3 outputs that switch after each pulse. And an inverted pulse switch circuit that can receive 3 inputs who switch after ...
Suggested by: Thomas (10 Mar) Upvoted: 05 May Comments: 0
10 votes

Give circuitry and automation a payoff

As it is there is zero payoff for building with automation and circuitry, only punishment in the form of low efficiency and end of mid-game access. Right now all ...
Suggested by: Misprinted_zedruu (10 Mar) Upvoted: 08 May Comments: 0
8 votes

Make speaker configurable

Options to hear the sound from anywhere in the world, volume control, change sound effect etc.
Suggested by: Misprinted_zedruu (10 Mar) Upvoted: 08 May Comments: 0
1 votes

Materializers could work as a way to automate mob farming... but much less efficiently

Mob auto farming is already there, but not only it takes a lot of unnecessary and tedious work it also needs a knowledge on the technical parts of mob spawning in ...
Suggested by: Simon (11 Mar) Upvoted: 11 Mar Comments: 1
6 votes

Either a new robot arm for item TYPE/CATEGORY filter, or improve the current robot arms to do it.

The filter option for arms is AMAZING, it allows for refining and sorting to be much easier than before... But it feels limiting. Sometimes i wish for a filter ...
Suggested by: Simon (11 Mar) Upvoted: 05 May Comments: 0
2 votes

some more automation ideas

I know we just got an automation update, but I can't help but want more. I'm talking: 1. Belt crossovers 2. Programmable clocks 3. Exclusion filters for arms ...
Suggested by: VictorLincolnPine (13 Mar) Upvoted: 18 Mar Comments: 0
4 votes

Underground conveyor belts

What the name pretty much says. an underground conveyor belt that allows you to transport items underneath walls and other obstacles, would also make the building ...
Suggested by: DankusMemus (15 Mar) Upvoted: 07 May Comments: 2
6 votes

"Electrical" Instruments

Not an electric harp, but a harp that runs on electricity. The reason for this suggestion was an idea with the new speaker tiles and the fact that music in this game ...
Suggested by: Cadence (09 Mar) Upvoted: 08 Apr Comments: 0
41 votes

Automation of non-fish fishing

I do feel like fish and non-fish loot should remain separate, so the addition of fishing nets is great, but still I do feel like there should be a way to automate ...
Suggested by: TheUnk0wnDead (04 Mar) Upvoted: 08 May Comments: 0
35 votes

let pets wander in certain area

Add a block with a radius or something similar to ranches in pixelmon minecraft mods where a certain number of pets can be placed inside of it and then theyll wander ...
Suggested by: George (04 Mar) Upvoted: 21 May Comments: 2
12 votes

Increase seeds produced by extractors and materials provided by the shredder.

Contrary to reality, in this game people who build with automation are punished by a significant reduction in production. Please reduce the difference been the two ...
Suggested by: Misprinted_zedruu (03 Mar) Upvoted: 30 Mar Comments: 0
14 votes

Combine farm arms and automation arms. (please no more single use automation items)

Each automation item should have a 3 use minimum. Single use should be avoided. The farm arm functionality could have easily been added to the automation arm as a ...
Suggested by: Misprinted_zedruu (03 Mar) Upvoted: 08 May Comments: 2
56 votes

Add a train system for long-distance resource transportation

The latest additions to automation in Void & Voltage are a great step on the right direction, pretty much the best next thing missing is being able to automate a ...
Suggested by: Simon (03 Mar) Upvoted: 26 May Comments: 1
15 votes

Mechanical arm QOL features

A number of smaller improvements for mechanical arms, based on some annoyances I have run into - More filtering options, such as filtering for multiple items (to ...
Suggested by: Valkyronix (03 Mar) Upvoted: 24 Apr Comments: 1
6 votes

Drones, a concept of endgame automation

With the introduction of the breach, I want to introduce a idea to pave endgame automations. drones are late to endgame method of automation. For starters the basic ...
Suggested by: OutDerped (02 Mar) Upvoted: 11 Mar Comments: 1
10 votes

add 10 & 30 second delay blocks

Currently the delay gate is only 1 second, meaning that if you wanted to make a 2 minute delay circuit for example, you would need over 120 tiles of circuit blocks, ...
Suggested by: imig (02 Mar) Upvoted: 28 Mar Comments: 2
11 votes

Dedicated Server Sleep feature

Add a configuration to "toggle" the sleep mode in dedicated servers (making it able to run automation machines while no players active)
Suggested by: Wolf (02 Mar) Upvoted: 08 May Comments: 1
9 votes

Make drills cooler AND more balanced

In my playthrough I find drills to be abit overpowered. I explored Azeos' wilderness and found a scarlet boulder, placed 8 cheap drills down (tin) and when I returned ...
Suggested by: Onix (02 Mar) Upvoted: 23 Mar Comments: 0
10 votes

Binding the locked value(booleon) to an object instead of an inventory space

Hey, I really love the game so far and noticed only a minor thing, that bothered me since the beginning of playing the game. Everytime I die and retrieve my ...
Suggested by: Mel (27 Feb) Upvoted: 05 May Comments: 1
8 votes

Electric Infinite Durability Buildables

Walls, Spikes, Floors, and other placeables can be destroyed with monster attacks. I think having electric versions of placeables that can prevent damage on them but ...
Suggested by: Cadence (27 Feb) Upvoted: 05 May Comments: 1
16 votes

Conveyor Item detector

The conveyor item detector detects when an item or possibly a specific item moves across a conveyor and activates an energy pulse. This in my constructions can allow ...
Suggested by: Eonwe (28 Feb) Upvoted: 16 May Comments: 1
9 votes

Smarter Mechanical Arm Interactions With Nets

The new automation features are great, but one improvement would be nice: Mechanical arms should be smart enough to only try to put items into a net (fishing or ...
Suggested by: MaxAstro (28 Feb) Upvoted: 15 Mar Comments: 1