Dodge Stat Needs To Be Gone Or Very Heavily Redesigned

5 votes

This is a complex topic but I'll do my best to fit it into the 1k symbols.

There are two primary kinds of combats in games:
1) You kick a guy in the shins. The guy kicks you in the shins. You kick each other's shins until one of you falls over and dies.
2) You kick a guy in the shins. The guy tries to kick you in the shins. You move out of the way so your shins don't get kicked. You continue this until one of you falls over and dies.

Your combat is the latter. Core Keeper is structured in a way similar to Terraria and Necesse and many other similar games. Not dodging is failure. Losing HP is punishment.

But Dodge, the way it is right now, only works for the former combat system. It's effectively armor that equalizes over the course of a fight.

If you have a game DESIGNED around you NOT being kicked in the shins - a stat that gives you 90% to not be punished for being kicked in the shins is overpowered.

The easiest way to deal with this is removal. Redesign is harder. Much harder.

Open Balance Suggested by: Faust Upvoted: 30 Mar Comments: 1

Comments: 1
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