Music Override Jukebox (Fancy + Flat versions)
Hey Pugstorm team,
The soundtrack in Core Keeper is one of the best parts of the game — the Oasis theme, Azure Forest, Molten Quarry, Shimmering Frontier, and several others are absolutely stunning. Unfortunately the current music system is extremely restrictive for anyone who likes to build and farm.
Here’s the exact problem:
Music only triggers on the natural, untilled generated blocks of each biome.
The moment you till those blocks (even just one tile) for farming, auto-fishing, or a clean look, the music instantly switches to the default track of whatever area you’re standing in.
Only Meadow music can be transplanted anywhere (by placing Meadow Block or Grass Block). Every other biome is completely locked in place.
Even if you somehow carry special blocks back to the Core or another biome, the second you till them the music reverts to the local default. This means you can never have a functional tilled farm or base while keeping the music you actually love.
(Part 1 of 2)
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16 Mar
ChalksInstead of adding a ton of new tilled variants for every biome, please add one simple music override system:
Either a Jukebox item (place it, choose any biome track from a list, and add an adjustable range slider — 5×5, 10×10, 15×15, etc.).
Or a single Music Ground Block that you craft with 100 blocks of any biome (automatically covers a clean large area underneath it and overrides the music).
Game music matches closest music entity. Great for things like overall base music with "factories" or "homes" having their own within.
Either version would let us keep the music we love even after tilling for farms, even when we transplant blocks back to the Core, and even in completely custom builds. It’s one new item instead of dozens of new block types — way less code and art, but huge quality-of-life win for base builders.
This would make the already-great soundtrack feel truly ours to use anywhere. Would love to see something like this!
(Part 2 of 2)