Welcome to the Core Keeper Suggestions Board!

Got an idea - whether it's new items, mechanics, enemies, or any tweak - to make Core Keeper even better? Share it here; we'd love to hear it!

Note: This website is not to report bugs or issues. For that, please head on over to our bug report form.

Here are some things you should keep in mind:

  1. Check that your suggestion hasn't already been posted. It should show potentially related posts when creating one, so keep an eye out.
  2. Use appropriate tags when available - this helps everyone find your suggestion a lot easier.
  3. Be respectful about other people and their ideas.
  4. Our Discord rules about conduct and content apply here as well.
  5. Only use English to create your suggestions.

Thank you for helping make Core Keeper even better!

4 votes

Remove Ancient Waypoints from generating by default.

I've played on and off since before full release (earliest save was last played mid 2023), and I've had a massive problem with Ancient Waypoints. They are too ...
Suggested by: James (26 May) Upvoted: yesterday Comments: 0
1 votes

Triple Ore Boulders Guaranteed Generation

From what I've gathered from the internet (across wikis, Discord, and Reddit), the "Triple Ore Boulder" scenes are not guaranteed to generate in a world. As an ...
Suggested by: Polaris (02 May) Upvoted: 02 May Comments: 0
2 votes

Make some sort of barrier preventing on going to the next biomes or is it intentional?

so im playing core keeper with a friend thats new to the game and he just started skipping biomes, like we are in the azeos and then he just goes to the dessert and ...
Suggested by: Sand (05 May) Upvoted: 19 May Comments: 0
2 votes

Infectious/Aggressive Mold

Between biomes, different enemies show aggression against other biomes inhabitants. It would add a new element if mould infected cavelings fought regular cavelings ...
Suggested by: Jacob (29 Mar) Upvoted: 03 May Comments: 0
5 votes

Modern/futuristic looks/weapons

First off I'd like to say thanks for the addiction lol. Secondly. considering we're at mechanical/engineering/industrial stage in game with big robots and what not ...
Suggested by: The Keeper (01 Apr) Upvoted: 08 May Comments: 0
2 votes

B-side biomes

After passing through the Breaker's reach, players should be able to explore the B-sides of the biomes they were used to. Outer biomes that have the theme of the ...
Suggested by: ToasterMan15 (04 Apr) Upvoted: 03 May Comments: 0
1 votes

A couple of comments from a long time core keeper player

I have had at least one world for each update since the update before Azeos was added, and I have a couple of questions and one idea. first off, the sunken sea ...
Suggested by: Lomp (19 Mar) Upvoted: 19 Mar Comments: 0
1 votes

One for sunken sea and one for the desert

What if the sunken sea had waterfalls? Also, is it ever explained in lore why the desert of beginnings is so bright? is it something on the ceiling of the cave or ...
Suggested by: Lomp (19 Mar) Upvoted: 19 Mar Comments: 0
12 votes

Ore boulders appearance

(Thanks for you reading) The Ore boulders can change its appearance based on the amount of mineral remaining, such as by cracking or get smaller.
Suggested by: Deemo (26 Mar) Upvoted: 12 May Comments: 1
32 votes

Beehive mini biome🐝

A beehive mini biome would fit corekeeper's bug theme well, it could be a rare minibiome in azeos wilderness
Suggested by: Liam (06 Mar) Upvoted: 13 May Comments: 0
5 votes

One Boss hard to end game

The Bosses its so easy to kill for end game players. Can create something like a Dungeon, more biomes like breakers reach
Suggested by: Cam (06 Mar) Upvoted: 16 May Comments: 1
10 votes

Indestructible items in creative mode.

Like, just add the indestructible scenery items to creative mode, I think this would be a good addition because I know some people( including myself) have wanted to ...
Suggested by: Wheredawaypoint_269 (06 Mar) Upvoted: 04 May Comments: 0
2 votes

Make the key for the legendary bow work as a scanner

If possible, make it so it marks a general loose area where the bow vault can be found, but if not possible - make it just straight up mark the location on the map, ...
Suggested by: Faust (06 Mar) Upvoted: 23 Mar Comments: 2
2 votes

Smooth biome transitions between; Azeos’ wilderness, Sunken sea, and Desert of beginnings.

The transitions between the mid/ late game biomes I feel are a bit harsh. I feel adding some seep over between biome would elevate the harshness between the biomes. I ...
Suggested by: Peyton (08 Mar) Upvoted: 06 May Comments: 1
5 votes

Spider Queen Boss

I really think a Spider Queen boss would fit Core Keeper perfectly and as an optional boss like the Hive Mother. Imagine having a biome like the Hive Mother's, but as ...
Suggested by: Shadow_Sakaro (11 Mar) Upvoted: 30 Apr Comments: 0
4 votes

Music Override Jukebox (Fancy + Flat versions)

Hey Pugstorm team, The soundtrack in Core Keeper is one of the best parts of the game — the Oasis theme, Azure Forest, Molten Quarry, Shimmering Frontier, and ...
Suggested by: Chalks (13 Mar) Upvoted: 21 Mar Comments: 1
3 votes

Biome Ideas (Late or Early)

Snow Biome/Antarctic Sub Biome: Snow biome features dark wood, with a fancy furniture/housing style, enemies drop special crafting material like passage enemies, no ...
Suggested by: HollowAfro (16 Mar) Upvoted: 25 Mar Comments: 0
12 votes

Make the core area symetrical

The area around the core at the beginning is never symetrical and it always really annoys me
Suggested by: George (04 Mar) Upvoted: 08 Mar Comments: 1
24 votes

Passage Spawn is ridiculous

I'm trying build stationary drills around the pandemonium ores and monsters attack me every 5 seconds or worse bomb everything that I just put down, Even when I ...
Suggested by: Cynthia (06 Mar) Upvoted: 21 May Comments: 1
43 votes

Map sizes

It would be cool and useful if we could change the map size when creating the world, like in terraria
Suggested by: Liam (03 Mar) Upvoted: 30 Mar Comments: 1
19 votes

Purple Glow hidden messages in scenes

Similar to how Glow Tulip’s blue glow interacts with Worship Murals and the Chronicle Gallery at the City Remembrance Hall, Glowing Mushrooms could use their purple ...
Suggested by: Twig (03 Mar) Upvoted: 02 Apr Comments: 0
9 votes

Relucite or Void Crystal

Add new type of Radiation crystal that does higher damage, here are some concept images
Suggested by: Pixivic (03 Mar) Upvoted: 16 May Comments: 0
20 votes

New Terrariums and Aquariums

There are so many critters and fish in the game, but not enough terrariums and aquariums to put them all in so they match their environment. For example, we don't ...
Suggested by: Lem (03 Mar) Upvoted: 15 Mar Comments: 0
15 votes

New water biome

Add a diver update, in the sunken ocean by make it a sub biome where the player can dive and mine resources or build underwater structures. This would add a deeper ...
Suggested by: Miks (18 Feb) Upvoted: 07 May Comments: 1
6 votes

New world eyes

Have like a portal you could create that teleports you to a new planet that has new biomes new enemies new bosses new blocks new ores new weapons armor pets cattle ...
Suggested by: Nicholas E Robledo (17 Feb) Upvoted: 06 Mar Comments: 0
9 votes

Fractured Realms

Fractured Realms are unstable pocket dimensions created by an ancient civilization long before the Core awakened. They were used for resource extraction, monster ...
Suggested by: Dionis (07 Feb) Upvoted: 06 Mar Comments: 0
6 votes

New biome: shadow rift

It would be a new area that has 3 bosses 2 pets a, new plant and a new cattle and new water. There would be a boss that looks like a tall shadow of the player ...
Suggested by: Logan (08 Nov, '25) Upvoted: 06 Mar Comments: 0
8 votes

Valuables unique to the Meadow, the Oasis and the Passage

These are the only biomes without unique valuable items, they improve the lore and background in general, so it would be cool.
Suggested by: Saule (23 Nov, '25) Upvoted: 06 Mar Comments: 0
37 votes

Permanent Mana Upgrades (MP)

we have permanent HP Upgrades, lot of them, why not MP upgrades too? Maybe make a one behind a season event locked [Maybe New years Eve, Cherry Blossom Tea] (+10 MP) ...
Suggested by: Mondream (02 Dec, '25) Upvoted: 26 Mar Comments: 0
10 votes

Biome Expansion Proposal: “Ruins Beyond” & “The Queen’s Hive”

designed to expand late-game exploration and progression. Area would be accessible after the main passage, ideally forming part of 4 Biome: Ruins Beyond (Frozen ...
Suggested by: Fausto (05 Dec, '25) Upvoted: 10 Mar Comments: 0
35 votes

New biome: ruined swamp

It would add 2 new bosses a new cattle 2 new foods and a new liquid and 3 new pets and a new debuff. Their will be a snake boss 'sila the Venomed' And a golem boss ...
Suggested by: Logan (03 Nov, '25) Upvoted: 21 May Comments: 0
19 votes

Primitive Cave

After defeating Urschleim, the player could find a key in a ruin that opens a portal to a nearby cave in deeper layers, or to another region of the world—the ...
Suggested by: okamik7 (03 Nov, '25) Upvoted: 21 Mar Comments: 0
7 votes

Specialty World Seed

It'd be great to have specialty world seeds. Terraria for example has a "For the Worthy" seed that increases the difficulty of the game considerably. It'd be great ...
Suggested by: Mitch (01 Nov, '25) Upvoted: 06 Mar Comments: 0
2 votes

Infinite World

Infinite world would be nice in my opinion, because i fell like the game needs more to explore.
Suggested by: Utterevoker (31 Oct, '25) Upvoted: 06 Mar Comments: 0
54 votes

New biome: primitive jungle

It would add 3 new bosses 2 pets 1 minion new water 4 new plants 2 new cattle. It would add a trex boss "scar the land tyrant" a Spinosaurus boss "stak the sea ...
Suggested by: Logan (29 Oct, '25) Upvoted: 11 Mar Comments: 0
24 votes

New biome: distorted isolation

It would add 2 new pets 3 new bosses a new liquid new rebuff 1 new cattle new weapons and enemies and 2 plants. It would be a darker more dangerous area with the ...
Suggested by: Logan (29 Oct, '25) Upvoted: 09 Mar Comments: 0
37 votes

New biome; lush paradise

It would be a new area with 3 bosses 2 new plants 2 cattle 3 new pets and a new liquid and 1 new NPC. It would have a pink green and purple color scheme and very ...
Suggested by: Logan (29 Oct, '25) Upvoted: 11 Mar Comments: 0
18 votes

Green Slimes/Boss Mini-Biome

I was surprised that out of all of the slime colors not seen in the game, green was the one missing. So, I figured, why not have a small biome that can spawn Green ...
Suggested by: OldFox (12 Oct, '25) Upvoted: 20 May Comments: 0
19 votes

Expanding game content into new areas...

I doubt anything will come of this but with the AMA coming up, I started thinking about the future of CK, new biomes, etc. etc. given a finite map... I pondered ...
Suggested by: Path (10 Sep, '25) Upvoted: 06 Mar Comments: 1
7 votes

New biome and a special enemy

I had an idea for a biome idea that is a frozen biome with ice that you can slide around on but enemies can also slide on it aswell making for whacky encounters and ...
Suggested by: Neptastic (26 Aug, '25) Upvoted: 06 Mar Comments: 0
7 votes

Saltwater Biome

I had an idea for an underwater biome without any plans to implement it. But would a small biome filled with seawater and surrounded by indestructible walls be ...
Suggested by: Papadon (15 Aug, '25) Upvoted: 06 Mar Comments: 0
16 votes

Hidden Messages

One of my favorite things in Azeos's Wilderness and the Sunken Sea are the gates/murals that react to glow tulips so wouldn't it be fun if there were more of those ...
Suggested by: SecretSigil (12 Aug, '25) Upvoted: 09 Mar Comments: 0
5 votes

Biotech

Frackin-derivative. Perhaps all sorts of wild fleshy tools, weapons, buildings (sphincter/mouth door, some sort of acid pit to break down items or used similar to ...
Suggested by: VolteVaris (11 Aug, '25) Upvoted: 29 Nov, '25 Comments: 0
8 votes

Hardstone slime boss

[Note: im moving this here from the discord sugesstions, as those are now gone] Boss: Grey slime covered in stones that need to be mined away before you can damage ...
Suggested by: RE4Merchant (11 Aug, '25) Upvoted: 06 Mar Comments: 0
67 votes

Ice Age Biome (Frozen depths)

I think an Ice Biome would be a great asset to be added to the game. I imagine it as an outer biome to the passage, or as an forth biome to complement the azeos ...
Suggested by: Lcasenna (09 Aug, '25) Upvoted: 07 May Comments: 0
4 votes

Plant on Larva Hive Block

Allow players to plant "Grub Kapok Seeds" on the "Larva Hive Block"
Suggested by: Zelge (20 Jul, '25) Upvoted: 23 Nov, '25 Comments: 0
13 votes

New Library area

A boss would be awakened after killing Core Commander this boss would be found in a library type structure in azeos wilderness with royal guards and egg sacs. This ...
Suggested by: Zeke (16 Jul, '25) Upvoted: 06 Mar Comments: 0
9 votes

2nd layer to outer caves

Idea of what thisisgreene posted but instead of having the new area similar to the one above, they should all be different like how the sunken sea doesn't have any ...
Suggested by: Zeke (16 Jul, '25) Upvoted: 06 Mar Comments: 0
11 votes

Shrouded Mounds

An end game biome that is found after the passage. It is a foggy forest (bluish tint) with limited visibility with giant rock formations around the area. This biome ...
Suggested by: Zeke (16 Jul, '25) Upvoted: 06 Mar Comments: 0
2 votes

Allow changing seasons in the game/special events

Allow the players to change the season in game instead of the menu. It would be nice to change the season have the game reload with the selected season. Also it ...
Suggested by: sealcz (12 Jul, '25) Upvoted: 23 Nov, '25 Comments: 0