Hydra Boss Mechanics Rework
The fight feels almost identical every time and doesn’t introduce any real difficulty beyond learning the new attack of the current main hydra
One idea I had was to give the soul heads HP and a shield mechanic similar to the main hydra. This would require players to actively fight the soul heads, and only after defeating them would they be able to damage the main head
For example, in the case of Oblidra, players would need to defeat all three soul heads first. The soul heads could periodically block incoming damage, preventing players from focusing down a single one immediately and forcing target switching. Only after all soul heads are defeated the player would be able to attack Oblidra itself. I think Oblidra would still provide enough challenge during this phase through its void-based attacks
Another idea would be to diversify the attacks of the previous hydra soul heads
More in the attached file
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06 Apr
Disastrous TargetHighlighted comment
I share the same quarrel with the hydras, as they mostly just spam their beam attack. I would also suggest that the main hydra has an additional attack, while the souls don't. (Similar to how Druidra has the ability to summon nature worms normally but can't as a soul). -
29 Mar
ZXCBe awesome, if hydra + ghost act together as one entity...
Live hydra supported by ghost hydra to kill player.