Skill level up redesign
I feel like it would be best for skill xp to scale with game progression instead of "punishing" increasing weapon/mining damage.
Vitality being the (capped) enemy max health, Crafting giving more for more complicated recipes and Running being tiles traveled are already nice and scalable, Gardening being crops harvested, Cooking food cooked, Fishing fish caught is all good, but should also scale with the type of product
For weapons it would be much better if your xp was damage dealt (capped for overkills), not the amount of successful hits, since now if you want to gain xp you should always go for a high frequency low damage "death of a thousand cuts" loadout. AoEs also only count as 1 hit if I'm correct, which sucks
Mining is amount of walls hit, while I feel like successfully destroying a wall with each type giving different xp would be much better (maybe based on mining damage needed?).
Thanks for listening to my rant.