Remove Ancient Waypoints from generating by default.

4 votes

I've played on and off since before full release (earliest save was last played mid 2023), and I've had a massive problem with Ancient Waypoints. They are too convenient. While I know many people will tell me, "Just don't use them," understand just not using them doesn't take away the way they affect my gameplay and yours too. Try not using the minimap in games that use map waypoints (the map kind). Try not using a one shot weapon in an rpg. The ancient waypoints are an infohazard, for regardless of whether or not I actively use them, the knowledge of them will affect the way I, and everyone else plays the game.

Additionally I think they may just be bad game design. Prior to release, they were not in the game, and you had far more reason to make use of the minecarts and portals. Now, why would I use either when I can, with relative ease, warp to nearby wherever I need? They encourage a style of gameplay which lessens the need to build outward and explore, which is somewhat made up for with the boss locations, but then hurt by virtue of them existing right next to the boss.

Regardless of whether or not they are outright removed, I think the option for them not to generate should be provided as they, in my opinion, hurt the core gameplay loop by removing the need to build.

Open Balance Biomes Suggested by: James Upvoted: yesterday Comments: 0

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