Skill Tree Weapon Feature Unlocks
Skill trees that pad stats are useful for creating a sense of character progression in their own way, but it would be super cool if additional features unlocked which mechanically affected gameplay. Some examples:
Scholar's Staff (Features unlock with skills spent in Magic):
- Use (standard): Shoots a magic projectile.
- Use (5): Hold then release for multi-shot.
- Secondary Use (10): Shoots instant beam attack.
- Secondary Use (15): Hold for sustained beam attack, can't move.
- Spacebar (20): Generate some magic barrier for self or nearby ally.
Wooden Sword (Features unlock with skills spent in Melee):
- Use (standard): Swing sword.
- Use (5): Swing now a 2 part combo, more damage later in combo.
- Use (10): Swing now a 3 part combo, crits on third hit.
- Secondary Use (15): Strong counterattack after taking damage.
- Secondary Use (20): Counterattack restores health based on damage taken.
Lots of possibilities to make weapons unique and worth upgrading, even into the late game.
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25 May, '25
NinebreakerYes!! This would be really cool. If we wanted more 'RPG' elements, could even add something called 'Action Points' which fuels these special attacks potentially. Mana would utilise their MP + 'AP', Summoner would, though the MP requirements would be lower, meanwhile Melee and Ranged would use AP exclusively-- maybe Ranged could use some mana, though not a whole lot.