Support Tome
a tome which can create a summon which does no dmg but instead heal/buffs your allies and yourself.
Option 1): each pet heal your allies by X% of the remaining HP.
Option 2): each pet can boost the overall dmg to you and your allies by X%
Option 3) each pet can increase the movement speed and defense by x%
overall a support grimore which people can use to help their teammate and increasing the probability to defeat a boss without dying.
i know there are build where you can clear boss very easily but this tome is more usable in early/mid game where everyone doesn t have op stuff.
for endgame it can be usable if you can do a hybrid build with minions and another build so that you will do a lil less dmg but can heal/boost the whole time.
a support class would be cool aswell so that you can use both support class and healing tome.
the heal could be similar to the mob spowned from the phantom spark or just a recolor of the fire spirit tome. (changing it from red to yellow)
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07 Mar
TheUnk0wnDeadHighlighted comment
I mean, why not all three of them, with how little weapon diversity Summoner currently has compared to other classes all three could be great additions each with their own purpose, overall this could probably be expanded by quite a bit for a variety of buff types actually leading for a larger diversity of summons.
One idea for a legendary summon was a giant/combined summon, one of these support-type summons could also likely become a legendary, like there could be two healing summons of which one has flat healing while the legendary one has percentage-based healing, but there could also be a legendary buffer, if necessary some summons could have an individual summon limit separate of the minion cap. -
07 Mar
FaustI'd say if making a healing minion, it should heal a % of lost HP rather than remaining, so that it doesn't overpower our general sustain, but acts as a good "emergency" heal as it would become more effective the lower your health is.
For buff pets, I reckon the coolest way to do them would be to give them a boosting aura to encourage players to position well, with possibly melee buffer minions requiring the players to get up in the enemy's business and ranged buffer minions requiring the players to "tie" themselves to a specific spot.