Welcome to the Core Keeper Suggestions Board!
Got an idea - whether it's new items, mechanics, enemies, or any tweak - to make Core Keeper even better? Share it here; we'd love to hear it!
Note: This website is not to report bugs or issues. For that, please head on over to our bug report form.
Here are some things you should keep in mind:
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- Our Discord rules about conduct and content apply here as well.
- Only use English to create your suggestions.
Thank you for helping make Core Keeper even better!
2
votes
The mage class is lacking
I'm playing mage class for the first time, and I've noticed some issues.
Issues with weapons:
I used the Sun Caller for most of my playthrough, starting from just ...
1
votes
"Reduced damage taken from bosses" could also work against players
This may be a silly suggestion but the status "X% reduced damage taken from bosses" could also work against players.
Damage in Core Keeper grows a lot while armor ...
1
votes
Heavy Melee weapons rework
I think the melee class, whilst having the most amount of weapons to chose from, is very boring. I love the dagger weapons and the swords are fairly well designed ...
7
votes
Legendary summoning weapon idea
A summoning weapon where you've only ever got one pet, but its damage and size increases each time you would summong a pet up to a maximum of your current minion ...
4
votes
Buff/Healing Class Aligned Armour and Tools
Additional items and armor could be added to the game to allow for more multiplayer party style options. These items could make the player a non-fighter, but allow ...
2
votes
Additional Minion Features
There has been a lot of posts about making minions last longer. There are several areas of improvement that could be added in addition.
-An item that shortens ...
10
votes
Two new skill trees enchanter and engineer
Engineer class has to do with circuitry and weapons. I want a class that allows us more interaction with the circuitry by either augmentation of it or added benefits. ...
5
votes
Modern/futuristic looks/weapons
First off I'd like to say thanks for the addiction lol.
Secondly. considering we're at mechanical/engineering/industrial stage in game with big robots and what not ...
1
votes
Armor set bonuses should scale with armor level
Upgraded lower tier armors as well as higher tier armors should have a passive that corresponds to your level, rather than having it fixed. This makes it so that ...
2
votes
Make the Wisdom card guaranteed!
Currently the Wisdom card is not guaranteed - it can only be found in the Sewers scene, which is not guaranteed to generate within the Sunken Sea metropolises. ...
1
votes
Flamethrower should be buffed
Flamethrower is 1 of the endgame Ranged weapons available
Being a rare drop from the final biome, especially from the final boss, the damage is severly disappointing ...
3
votes
Improve Class Progression & Gear Crafting Integration
Current progression is heavily tied to monster drops, especially for newer/late-game weapons, making builds RNG-dependent instead of tied to ore progression.
Based ...
9
votes
Life Steal Minions
Suggestion for a minion that, upon hitting an enemy, heals the player.
To make it a summoner-specific perk (and not something all classes can take advantage of) I ...
19
votes
upgrading equipment should increase it's durability
Basically what it says on the tin. It feels weird to upgrade a tool or some armor and it still breaks at the same rate as base level.
8
votes
magic druid spell that grows plants with mana
We've got all kinds of spells, but what about druidic magic?
I'm imagining a spell that when casts speeds up plant growth and causes other plant decorations to ...
9
votes
Legendary boss based summon
A legendary summon that summons a small version of one of the bosses or maybe even multiple depending on how many you can spawn in!
Just imagine a smol lil Azeos ...
5
votes
Inventory toggle to disable furniture / block damage for all weapons
As it stands i don't see myself using any explosive weapon because i don't want to randomly destroy the enviroment by using them. Not only do i want to leave the ...
2
votes
Boss themed weapons/tools
Another straight forward one: the boss loot we get is great and all, but how about we get a weapon for each class with the boss' theme as a loot drop? It would make ...
12
votes
Book Shelf (chest) and Weapon Rack (chest)
I would like a book shelf I can store stuff in like a chest to put my librums magica upon in all their glory.
It would be great if I could store weapons on weapon ...
3
votes
Allow Axes to hit multiple objects at a time
Allow Axes to hit multiple objects at a time. Currently axes only hit one creature at a time which doesn't fit the large slicing animation. It also makes axes slow to ...
1
votes
Improve Piercing Shot (crossbows)
Double the damage of piercing shot on crossbows. It takes a long time to fire, make it meaningful.
This suggestion does not apply to shuriken which will likely ...
16
votes
Permanent Minions (bear with me)
I think I understand why you don't want permanent minions. You want summoners to be active, you want them to manage their resources, be involved in the fight ...
4
votes
Boat Dash Offhand
Boat dash boat dash boat dash
7
votes
Ranged items
More ranged accesories, weapons, armor
8
votes
Make the Pet Rock off-hand item duplicate your pet
Because that's way more exciting than just having a mild damage bonus. Would be preferable if it gave a second pet slot but I don't reckon it's realistically ...
6
votes
Make the Rune Song able to be forged into different weapon types
Make the Rune Song, which is THE legendary melee weapon, able to take the form of other weapon types which are all equally useful, but more/less fun depending on play ...
3
votes
Make Oracle Deck take 50% of your regen and give it to your team
By that I mean that if your health regen is 10 - you get 5 and the team also gets 5. With such a mechanic we would have potential for creating synergetic support ...
1
votes
Add teeth and Hatsune Miku
Basically, when you get hit with a melee attack from a boss, you can lose a tooth. This makes no changes to gameplay. When you have collected 10 teeth, you can use ...
9
votes
Adding a Legendary Tome V1
While we’ve been quickly closing the gap on having a legendary weapon of every type with the new Bazooka and Staff, we still have yet to see a Legendary Tome, which ...
4
votes
Adding a Legendary Tome V2
I already talked about the need to add a legendary tome, but an alternative route one could go at the idea would be using the early game unique boss drops (Ghourm’s ...
5
votes
Update old legendary weapons to be as dynamic as the new ones
Thematically and functionally, I really like the way the new legendary weapons work because there's real synergy between the primary and secondary attacks. I would ...
3
votes
Increase the range of the Quill Rifle
Hello, can you put the Quill Rifle back to how it was before the last update or at the very least increase the range by a few blocks. I spent a lot of time upgrading ...
5
votes
Switch around Oracle Deck and Trinity Heart stats. Increase rarity to Legendary
The current stats for the Oracle Deck, despite being a very hard item to craft, leave much to be desired. It's low flat bonus regen is underwhelming for the effort it ...
1
votes
add the ability to add/remove the crosschair for range weapons
On parameters, i could be great to add the possibility to manage the crosschair for range weapon as it's not so difficult to aim on the game and some of the weapons ...
1
votes
Legendary Weapon Concept: The Hunter
The Hunter is a slow but powerful bolt-action sniper rifle. Its active ability is called "Spotter".
Spotter
- Holding right click roots you in place, increasing ...
2
votes
More Interesting Synergies and Set Bonuses
Currently, it feels like most item set bonuses are just a stat boost and not much else. Not all set bonuses need to be interesting, but currently most bonuses feel ...
4
votes
Change summon behavior
Summoning builds require too much management for not enough payoff. When you direct summoned pets to a location they should stay that far away from you or not move ...
2
votes
More Equipment Tabs
We currently get three equipment tabs, which is really nice, as without it mining would be the only viable option in some areas.
But I only really have the tabs for ...
2
votes
Scale mana use/regen with how full your mana is + more items that interact with mana consumption
Mana currently feels too debilitating for the power of magic weapons. I propose two main changes to alleviate this. The first is to scale mana regen up as your mana ...
4
votes
Buff explosives, specifically grenades and new mortar type (including the legendary)
The new mortar type (ruin, stone, volcano) is fun but there are a few things wrong with it:
Damage is extremely poor at all levels, and every tier of this new ...
3
votes
Legendary items should be able to be reinforced for a one time high cost that wont use durability.
Legendary weapons and tools should be able to be reinforced to stay competitive with other max level gear. Soul Seeker should be the best pickaxe in the game when at ...
7
votes
New Magic Ideas: Sigil Stones, Arcanist Tree(AOE Spells)
We have 2 types of magic: Staves and Tomes. What if we had a new magic weapon that would create giant magic sigils on the ground the produced an effect like an ...
7
votes
Blue Magic/Monster Magic
Alot of monsters have unique attacks that would be cool to learn in some way. Might be a neat concept to have bosses and mobs drop a tome, could have a list combined ...
26
votes
Evolved bosses
This would be for players who already are op and find bosses easy it would basically be crafting a evolved boss summon and summoning a much harder version with one or ...
6
votes
Tome of Emptiness
Like the Void Gun sucks in enemies, a void-based minion could effectively expand the player's pickup range, adding items they come in contact with to the player's ...
3
votes
Scale life-on-hit effects to weapon attack speed
Right now the "life on hit" effect seems to favor faster weapons disproportionately. This can be taken into account when the source of lifesteal comes from the weapon ...
6
votes
Whips for Summoners
I would like to see whips or any other summoner weapons added to the core keeper, so that player can directly attack enemies, because currently, the only summoner ...
65
votes
Support Tome
a tome which can create a summon which does no dmg but instead heal/buffs your allies and yourself.
Option 1): each pet heal your allies by X% of the remaining HP. ...
2
votes
Early Grenade
I hope if there's Grenade that is usable before obtained Tin.
Like, use Copper Anvil, strap some Bomb Pepper and call it Grenade.
It might explode so fast and ...
9
votes
Revert Mana Channeling Talent or Reduce Zealot Scimitar Mana Cost
The mana channeling changes may have been intended to balance Arcane Staff builds, but they’ve had the side effect of making the Zealot Scimitar feel unplayable. Even ...