Welcome to the Core Keeper Suggestions Board!

Got an idea - whether it's new items, mechanics, enemies, or any tweak - to make Core Keeper even better? Share it here; we'd love to hear it!

Note: This website is not to report bugs or issues. For that, please head on over to our bug report form.

Here are some things you should keep in mind:

  1. Check that your suggestion hasn't already been posted. It should show potentially related posts when creating one, so keep an eye out.
  2. Use appropriate tags when available - this helps everyone find your suggestion a lot easier.
  3. Be respectful about other people and their ideas.
  4. Our Discord rules about conduct and content apply here as well.
  5. Only use English to create your suggestions.

Thank you for helping make Core Keeper even better!

2 votes

Core keeper should update the old stuff

so with the newer updates the textures and enemies look way more cooler and difficult. it would be nice to add some new touch to the old stuff like a resprite, ...
Suggested by: Sand (05 May) Upvoted: 19 May Comments: 0
3 votes

Game too easy? and bosses being kinda boring

Core keeper 5 players and we DECIMATE any boss in the first attempt while playing hard difficulty. maybe do a terraria type fighting, players need time to respawn ...
Suggested by: Sand (05 May) Upvoted: 28 May Comments: 0
1 votes

can we have industry cavlings now that we have gotten industry objects

we have gotten industry objects now and they are wery cool but there is no new cavlings that fit in whit the industry objecta so can we have cavlings that have manage ...
Suggested by: glenn (09 May) Upvoted: 09 May Comments: 0
1 votes

Make the accembling of boss totems a hold down

I want bosses like malugaz the corrupted, and oblidra the void lord to have the idol assembly a hold down. not hold let off hold let off over and over. U've changed ...
Suggested by: Green (16 May) Upvoted: 16 May Comments: 0
7 votes

Legendary summoning weapon idea

A summoning weapon where you've only ever got one pet, but its damage and size increases each time you would summong a pet up to a maximum of your current minion ...
Suggested by: Jakob (11 Apr) Upvoted: 10 May Comments: 0
2 votes

Infectious/Aggressive Mold

Between biomes, different enemies show aggression against other biomes inhabitants. It would add a new element if mould infected cavelings fought regular cavelings ...
Suggested by: Jacob (29 Mar) Upvoted: 03 May Comments: 0
10 votes

Two new skill trees enchanter and engineer

Engineer class has to do with circuitry and weapons. I want a class that allows us more interaction with the circuitry by either augmentation of it or added benefits. ...
Suggested by: Green (01 Apr) Upvoted: 18 May Comments: 1
5 votes

Modern/futuristic looks/weapons

First off I'd like to say thanks for the addiction lol. Secondly. considering we're at mechanical/engineering/industrial stage in game with big robots and what not ...
Suggested by: The Keeper (01 Apr) Upvoted: 08 May Comments: 0
12 votes

Worm enemies should respawn

Worm enemies shouldn't go extinct with them only spawning at world generation. They aren't like cattle in which they should be bred and cared for, so they need to ...
Suggested by: ToasterMan15 (04 Apr) Upvoted: 09 May Comments: 1
4 votes

Urchleim Fight

Urchleim does not have music, likely due to how its fight isn't "started" because it just roams in a circle. Unlike Ghorm (When Ghorm takes enough damage, it roars ...
Suggested by: Disastrous Target (16 Mar) Upvoted: 29 Apr Comments: 0
9 votes

Legendary boss based summon

A legendary summon that summons a small version of one of the bosses or maybe even multiple depending on how many you can spawn in! Just imagine a smol lil Azeos ...
Suggested by: Luna the Rose (17 Mar) Upvoted: 06 May Comments: 0
1 votes

A couple of comments from a long time core keeper player

I have had at least one world for each update since the update before Azeos was added, and I have a couple of questions and one idea. first off, the sunken sea ...
Suggested by: Lomp (19 Mar) Upvoted: 19 Mar Comments: 0
3 votes

easier way to find first boss for newbies

im a beginner and im having trouble finding the first boss could we get some sort of guidance in game for those of us struggling to find the glurch boss? maybe some ...
Suggested by: greenishlu (19 Mar) Upvoted: 31 Mar Comments: 0
9 votes

More enemies per biome

It’s particularly apparent in the desert biome, azeos’ wildnerness, and the void. The repetition of the same 3 enemy variants (including a retextured biome-specific ...
Suggested by: Akira (21 Mar) Upvoted: 06 May Comments: 1
2 votes

Boss themed weapons/tools

Another straight forward one: the boss loot we get is great and all, but how about we get a weapon for each class with the boss' theme as a loot drop? It would make ...
Suggested by: Nasky (22 Mar) Upvoted: 28 Mar Comments: 0
5 votes

The core should mark all three boss shrines at once

Before update 1.2 scanners were accessible via the hologram pod. Now the scanners for Azeos, Omoroth and Ra-Akar must be crafted in shrines within their biomes, while ...
Suggested by: Murno (06 Mar) Upvoted: 25 Mar Comments: 0
5 votes

One Boss hard to end game

The Bosses its so easy to kill for end game players. Can create something like a Dungeon, more biomes like breakers reach
Suggested by: Cam (06 Mar) Upvoted: 16 May Comments: 1
10 votes

Indestructible items in creative mode.

Like, just add the indestructible scenery items to creative mode, I think this would be a good addition because I know some people( including myself) have wanted to ...
Suggested by: Wheredawaypoint_269 (06 Mar) Upvoted: 04 May Comments: 0
9 votes

Adding a Legendary Tome V1

While we’ve been quickly closing the gap on having a legendary weapon of every type with the new Bazooka and Staff, we still have yet to see a Legendary Tome, which ...
Suggested by: Aiden Bryson (07 Mar) Upvoted: 07 May Comments: 0
4 votes

Adding a Legendary Tome V2

I already talked about the need to add a legendary tome, but an alternative route one could go at the idea would be using the early game unique boss drops (Ghourm’s ...
Suggested by: Aiden Bryson (07 Mar) Upvoted: 19 Mar Comments: 0
3 votes

Recruitable mobs / temporary alliances

If you offer a preferred food/valuable item to an enemy before they can attack, they might form a limited-time alliance with you, travelling with you (also fighting ...
Suggested by: Kate (07 Mar) Upvoted: 26 Apr Comments: 0
4 votes

Shorten or remove cutscenes / animations that simply delay for previously defeated bosses

It is one thing if it is to improve the experience and provide additional lore for the first time of fighting and defeating a boss, but after having fought a boss ...
Suggested by: TheUnk0wnDead (07 Mar) Upvoted: 28 Apr Comments: 0
2 votes

Boss fights could have a gear tier restriction

for example you cant use octarine gear somehow until you kill azeos with scarlet gear, then octarine gear for omoroth, this is bc i can wear solarite gear and start ...
Suggested by: san (09 Mar) Upvoted: 17 Mar Comments: 0
5 votes

Spider Queen Boss

I really think a Spider Queen boss would fit Core Keeper perfectly and as an optional boss like the Hive Mother. Imagine having a biome like the Hive Mother's, but as ...
Suggested by: Shadow_Sakaro (11 Mar) Upvoted: 30 Apr Comments: 0
1 votes

Materializers could work as a way to automate mob farming... but much less efficiently

Mob auto farming is already there, but not only it takes a lot of unnecessary and tedious work it also needs a knowledge on the technical parts of mob spawning in ...
Suggested by: Simon (11 Mar) Upvoted: 11 Mar Comments: 1
1 votes

[Sticky Situation update]

hello! a long time ago you may know my as the guy who suggested Radior The Hazardous Mass for shimmering frontier an ever since all iv though is WHERE ARE THE NE ...
Suggested by: Null/politecat1717 (13 Mar) Upvoted: 13 Mar Comments: 0
3 votes

Biome Ideas (Late or Early)

Snow Biome/Antarctic Sub Biome: Snow biome features dark wood, with a fancy furniture/housing style, enemies drop special crafting material like passage enemies, no ...
Suggested by: HollowAfro (16 Mar) Upvoted: 25 Mar Comments: 0
26 votes

Evolved bosses

This would be for players who already are op and find bosses easy it would basically be crafting a evolved boss summon and summoning a much harder version with one or ...
Suggested by: colindillman8@gmail.com (08 Mar) Upvoted: 16 May Comments: 1
11 votes

Sulfur Worm behavior

Make the sulfur worm only drop sulfur bombs when near players and not every couple second even tho its out of reach, They are so annoying and not ina fun way when ...
Suggested by: Pixivic (03 Mar) Upvoted: 17 Mar Comments: 0
10 votes

Nerf geobot miner

Geobot miner should be tweaked, it has high damage, health, and a shield that mitigates all damage, not to mention that the shield will remain up when stunned. it has ...
Suggested by: OutDerped (27 Feb) Upvoted: 14 Apr Comments: 0
4 votes

Change the sprite of the Hive Mother Figurine in accordance with the update

The current sprite for the Hive Mother Figurine still contains the blue at the center where its crystal heart used to be. I propose we change this as it is no longer ...
Suggested by: K (01 Mar) Upvoted: 13 Mar Comments: 0
15 votes

New water biome

Add a diver update, in the sunken ocean by make it a sub biome where the player can dive and mine resources or build underwater structures. This would add a deeper ...
Suggested by: Miks (18 Feb) Upvoted: 07 May Comments: 1
6 votes

New world eyes

Have like a portal you could create that teleports you to a new planet that has new biomes new enemies new bosses new blocks new ores new weapons armor pets cattle ...
Suggested by: Nicholas E Robledo (17 Feb) Upvoted: 06 Mar Comments: 0
9 votes

Fractured Realms

Fractured Realms are unstable pocket dimensions created by an ancient civilization long before the Core awakened. They were used for resource extraction, monster ...
Suggested by: Dionis (07 Feb) Upvoted: 06 Mar Comments: 0
5 votes

Add boss placement to creative mode

Please add the ability to place boss summoning locations in creative mode.
Suggested by: Cece (04 Feb) Upvoted: 06 May Comments: 0
7 votes

Void bosses

Part of what makes a game great is replayability and end-game content; I believe that both these features could be met by giving the player the possibility, after ...
Suggested by: Jack (26 Jan) Upvoted: 06 Mar Comments: 0
1 votes

Ghorm slime

Add a world option that makes Ghorm’s trail acid slime instead of normal. It would be a trade off. In exchange for a harder boss, you don't need to clean Ghorm’s ...
Suggested by: RE4_Merchant (07 Nov, '25) Upvoted: 07 Nov, '25 Comments: 0
6 votes

New biome: shadow rift

It would be a new area that has 3 bosses 2 pets a, new plant and a new cattle and new water. There would be a boss that looks like a tall shadow of the player ...
Suggested by: Logan (08 Nov, '25) Upvoted: 06 Mar Comments: 0
3 votes

dynamic enemy scaling

my thought: have enemies be globally replaced with stronger versions as each boss dies (perhaps triggered by putting each new gem in their corresponding statue). I ...
Suggested by: khazhak (15 Nov, '25) Upvoted: 10 Mar Comments: 0
9 votes

more world bosses

i would like to see more world bosses that just live in the world until you summon them to fight/encounter them *a tree/ent boss *a seaslug boss *more worm bosses ...
Suggested by: Golbezgirl (23 Nov, '25) Upvoted: 07 Mar Comments: 0
1 votes

Cavelings siege player spawns

Like being ambushed by cavelings normally, but more intensive, persistent, and with a specific goal: Breaking spawns. Special "engineer" cavelings can be spawned to ...
Suggested by: hamstar (28 Nov, '25) Upvoted: 28 Nov, '25 Comments: 0
2 votes

New Game+, but with a fun twist!

After some special means of activation during post-game (maybe a method to make the core produce a beacon signal?), Urschleim will change its route and begin a spiral ...
Suggested by: hamstar (28 Nov, '25) Upvoted: 06 Mar Comments: 0
37 votes

Permanent Mana Upgrades (MP)

we have permanent HP Upgrades, lot of them, why not MP upgrades too? Maybe make a one behind a season event locked [Maybe New years Eve, Cherry Blossom Tea] (+10 MP) ...
Suggested by: Mondream (02 Dec, '25) Upvoted: 26 Mar Comments: 0
2 votes

Otto Octavius robotic arm Armor

The Theme: - A Mechanical arm armor will match the new upcoming update. - The Four Robotic Arms AI has obtained sentience and once connected to the player it ...
Suggested by: Datum Fora (05 Dec, '25) Upvoted: 09 Jan Comments: 0
10 votes

Biome Expansion Proposal: “Ruins Beyond” & “The Queen’s Hive”

designed to expand late-game exploration and progression. Area would be accessible after the main passage, ideally forming part of 4 Biome: Ruins Beyond (Frozen ...
Suggested by: Fausto (05 Dec, '25) Upvoted: 10 Mar Comments: 0
12 votes

Additional Boss for the Mold Zone

Moldy Slime – A thematic new boss enhancing late-game variety in the Mold area.
Suggested by: Fausto (05 Dec, '25) Upvoted: 29 Mar Comments: 0
5 votes

REALLY NEEDED CHANGES

nerf ra akar, nerf omoroth, give mage and summoner LITERALLY ANYTHING MORE, remove demolitionist, fix progression to where one level i need 10 scarlet to make ...
Suggested by: funky toes (05 Nov, '25) Upvoted: 24 Jan Comments: 4
35 votes

New biome: ruined swamp

It would add 2 new bosses a new cattle 2 new foods and a new liquid and 3 new pets and a new debuff. Their will be a snake boss 'sila the Venomed' And a golem boss ...
Suggested by: Logan (03 Nov, '25) Upvoted: 21 May Comments: 0
19 votes

Primitive Cave

After defeating Urschleim, the player could find a key in a ruin that opens a portal to a nearby cave in deeper layers, or to another region of the world—the ...
Suggested by: okamik7 (03 Nov, '25) Upvoted: 21 Mar Comments: 0
20 votes

More plushies please!

I think we only have one and it’s the caveling brute for the Valentine’s update. I put him in every one of my builds that I can, and I’d love to have more. Plushies ...
Suggested by: Downey (03 Nov, '25) Upvoted: 09 Mar Comments: 0